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I read the comment that said that it was procedurally generated I think that that concept is cool. But in practice there were a lot of invisible walls. Unsure how you're preventing the player from falling off the level but I'm imagining it some sort of invisible wall collider that just stops the player but I think these conflicted with other pieces and there was this one level that I just wasn't able to move through the walls just trapped me in. Cool concept but I think it was just a bit inconsistent. Procgen is difficult though for that reason so I think it was a really cool thing to attempt for a game jam :)

I'm still working on removing the walls completely, they aren't supposed to be there at all. Just one of many things that ended up differently than in the Editor "post-build". I'm working my way through the bugs. 

The player moves based on a NavMesh and is completely unaffected by walls. I assume the issue is that the NavMesh isn't baking properly because of some part of the procedural generation scripts that are not working as intended in the build. I did not encounter any of these issues in the Editor, so it's a bit difficult to test. I'll have some updates soon though that hopefully will fix it. 

Thank you for playing!