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Curse You Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #118 | 4.000 | 4.000 |
Music | #363 | 3.100 | 3.100 |
Fun | #382 | 3.100 | 3.100 |
Overall | #415 | 3.100 | 3.100 |
Story | #425 | 2.400 | 2.400 |
Theme | #454 | 3.100 | 3.100 |
Sound | #487 | 2.500 | 2.500 |
Mechanics | #734 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
SFX from Pixabay, free handpainted landscape pack from Yevheniia Yaremko from the UE marketplace, enemy animations from Mixamo
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Comments
Wow nice game!!
Visuals - Really great, I think 3D is so hard to make look good in the short time of a game jam and your visuals were amazing. The ability to change the face of the main slime character is such a fun touch
Gameplay - I really enjoyed using the different weapons you had in the game and I am impressed you were able to add multiple types of powerups in such a short time. I am sure as you add more it will be even better!
Music - Great original music! The song was very fun to listen to!
Excellent work!
Created a updated build that changed the attact hitbox timing with the enemies, moved the trees, added music for the main menu, and added health bars to the enemies.
Cute and fun little game I would like to see sound settings. UI could use a little bit of work too like health bars for the enemies. The visuals are great tho
いいゲームですね。でも、ラグがたくさんありました。
ありがとうございます!そうなんですか?ずっとラグがありましたか?
ずっとありませんけど. 私のノートのせいかもしれません。
そうですね。でもどのぐらいノートを持っていますか?
I think I've reached the limits of my Japanese. It's a 3060, but I wouldn't worry about it if nobody else is having problems with it.
I was surprised to see Japanese so I was just about to go full into it. lol Thought I was reaching more of the community around here. Still knowing on which computers it lags on helps if I were to optimize it.
This is so good! I do want enemy health bars, or at least some sort of recoil from the enemies when hit, I thought I wasn't doing damage at first lol.
Thanks for checking it out. The funny thing is that all the enemies had health bars too. But I hid them because I felt like all of those bars would be annoying to see on the screen. lol
good job
Thanks!
I love the original point of view!
Appreciate it!
What a silly little game. The visual is definitely where it shines.
I agree with the person before, I think the sword enemy just has too fast of an animation. You could just make it half as fast and it might be fine already. Or better, give it an anticipation animation, so the player knows when to step back.
Overal, I think the animations is where you can get the most improvements here. They are very important for an action game like this, so if they timings are not right, the players will feel frustrated and give up.
Thanks for checking it out and the feedback. The anticipation frames would be where I'd lean to go. Cause of time constraints I had to set a timer for that attack collision to fire instead of programming it based on the frames in the animation which would have been better for the player to stop the attack from causing damage all together. I'd like to revisit this and flesh it out and make the animations instead of using mixamo in the future.
Cute game but I'm missing sound in the main menu. This is the first thing a player sees/hear ;-).
Overall a nice game but I'm missing the health bars on the enemies, the sound when hitting them is good and a good representation of the hitting. I didn't like the tree in the bottom, it blocks my sight to the player.
Thanks for the input. Originally I did have a separate main menu with the music but something was causing it to run a error when changing from it to the level so I changed it to prevent potential crashes. That tree did give me some issues too.
Cute little game, Difficulty between normal enemies then big sword enemies is a little extreme since sometimes you interrupt them and still get hit anyway, LOVE the facial animations of the main Character.
Yeah the big enemy's attack at still fire if they aren't hit quickly before they start the attack animation. I wanted to set up the attack to fire only at a certain point in the animation but ran out of time so it's set up to a small timer instead. Honestly that enemy was getting on my nerves when I was trying to get a gun from it. lol I think the expressions are the best. I would love to flesh out this into a full game and give the slime hero many expressions and forms to evolve into.