Definitely a unique feeling game. It's interesting but the controls are kind of hard to get used to knowing where each thing to
give out is and the controls for the bow are a bit odd to me, but I didn't struggle with that one much. There's not a clear feeling of how far along you are.
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The game was pretty cool technically. The jumping was cool, how it interacts with things in front of you. The cutscene was cool. The camera was a little too close for comfort at time inside buildings. The music implied a sense of urgency I didn't really feel until the last music played. Even the last minute warning didn't do much. I think a timer on screen could really help there.
There was a good amount of things to be impressed by. The intro is nice technically and the inclusion of a skip is a good idea. I watched the whole thing even though it dragged on a bit long, I'd cut it down maybe 20ish percent. The world looks great, but the amount of invisible walls felt really limiting and unnecessary. The UI look nice, but I thought the yellow on the compass would take me where I needed to go and I ended up getting go to the city first. It's good that you included a sign showing where things were. The objective changing so much is a bit disorienting. Overall, there's a lot to like, but the scope was probably too big to polish everything.
The game feels high quality with the ui, menu, good world design, etc. I like that there is a mini map, but it confused me when I could see the people and one of the cells on the map, but I couldn't see any other cells on there and just had to look for them and being hard to find with how high up they are. The jumps felt generous and I didn't feel like any missed jumps were unfair which is huge for a game like this I think. I wish you could move faster. The world is pretty big and I felt slow getting around. Tiny thing, but I would've liked a comment from the people I saved.
The world looks quite good. I think it's actually too big, easy to get lost in, and with all the npcs saying they don't remember, it's not easy to tell them apart. I managed to get one non-not remember response but couldn't make much sense of it. The controls are a bit janky, especially trying to talk to npcs.
Gave it my best shot as a non-platform player. I like the premise and found it interesting to go inside buildings and such after assuming it was all platforms. Made it to the bus, but the jump from the speed bump to the man hole was too much for me. Tried every which way and couldn't figure it out. One of the trees didn't seem to have collision and was frustrated by that for a bit.


