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A member registered May 02, 2023 · View creator page →

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Definitely a unique feeling game. It's interesting but the controls are kind of hard to get used to knowing where each thing to
give out is and the controls for the bow are a bit odd to me, but I didn't struggle with that one much. There's not a clear feeling of how far along you are.

Nice town. I got stuck in the mountains. Feels weird to go to an objective only to get another one without dialogue
or anything.

Very solid game. I love that it's a fps with portal laser redirection cubes. There's a lot of content considering it's a game jam. The voicing, UI, objectives, most of the game felt really good. My biggest problem
is the ai would somewhat frequently not react to me shooting them.

The game was pretty cool technically. The jumping was cool, how it interacts with things in front of you. The cutscene was cool. The camera was a little too close for comfort at time inside buildings. The music implied a sense of urgency I didn't really feel until the last music played. Even the last minute warning didn't do much. I think a timer on screen could really help there.

Great concept for a horror game. I felt very disoriented at times which makes sense here. The enemies being non-threats really hurts the horror aspect though. The ending was kind of funny: You're stuck in hell, thanks for playing. 

The scope and gameplay is nice and tight. I felt some believability problems for lack of a better word. The weapon you have doesn't feel like it should be taking down hovercraft, the shoot sound makes it sound weak.
The explosion sound isn't very satisfying for me.

The map was nice. The gameplay is pretty good. I found the bullies shrinking when eliminated a bit odd, maybe if 
there was a sound effect it could feel better. The music was too peaceful for a shooter, even with kids and paintball.

Very cool mechanic to see, looks and feels great. There were times the attack felt a bit unresponsive. I liked the sound too. Overall great entry.

Congratulations

I don't know about the text, I was going for a narrative game. I definitely like the advice on visual context clues though, thanks

I wasn't sure I'd be able to get the ending done in time, glad that you liked it

Thanks for playing

I really like the visual style of the game. The UI was pretty good. I didn't understand why I could look around certain ways. The wolves took too many hits to kill I felt. Very strange to have F to jump instead of space.

I like the premise and the look of the game. The sound was pretty nice too. I felt like the aiming was too difficult and for a shootout it felt really slow paced with me fighting the aim for a long time between shots.

I like the music choice and the flooded map looks nice. The controls are really awkward for me. I didn't realize the laptop was a thing until I read the description. I failed the delivery then couldn't jump to get back to the start.

There was a good amount of things to be impressed by. The intro is nice technically and the inclusion of a skip is a good idea. I watched the whole thing even though it dragged on a bit long, I'd cut it down maybe 20ish percent. The world looks great, but the amount of invisible walls felt really limiting and unnecessary. The UI look nice, but I thought the yellow on the compass would take me where I needed to go and I ended up getting go to the city first. It's good that you included a sign showing where things were. The objective changing so much is a bit disorienting. Overall, there's a lot to like, but the scope was probably too big to polish everything.

The gameplay is nice so far. The game could really use audio. The UI wasn't super clear to me on how much I could do a turn. 

The zombies move like zombies which is great. The map looks good. I got hit once then bled out? There weren't any zombies around me. I don't know if this was intended. I didn't find any pick ups or anything which would be good to add if I didn't just miss them. The respawn doesn't seem to work.

Thanks for playing

Great sound and the environment looks good. For a no stress game, the controls felt difficult. the collectible doesn't feel like it collides as generously as it should.

Interesting idea, unfortunate you didn't have enough time

I liked the humor and fourth wally aspect. I think the black and white looked good. The aim sensitivity is too high. The enemies felt like bullet sponges taking most if not all of a clip. Nice that you got in multiple levels.

Despite the interesting story concept at the beginning, the gameplay felt a bit directionless. The jumps felt inconsistent to me. 

The game feels high quality with the ui, menu, good world design, etc. I like that there is a mini map, but it confused me when I could see the people and one of the cells on the map, but I couldn't see any other cells on there and just had to look for them and being hard to find with how high up they are. The jumps felt generous and I didn't feel like any missed jumps were unfair which is huge for a game like this I think. I wish you could move faster. The world is pretty big and I felt slow getting around. Tiny thing, but I would've liked a comment from the people I saved.

Thank you

Thanks for playing

I saved the day. I liked the map, gave a good old school vibe. I think the objective could've used a little more direction. I don't like reversed looking up and down.

The world looks quite good. I think it's actually too big, easy to get lost in, and with all the npcs saying they don't remember, it's not easy to tell them apart. I managed to get one non-not remember response but couldn't make much sense of it. The controls are a bit janky, especially trying to talk to npcs.

Ah, you use it as a map which I may have done a bad job at. Definitely wish I would've gotten in a trade with it too.

Voice over, multiplayer, a gorgeous map, I'm impressed. I get that it's the idea that it doesn't have challenge and such but it's not my thing at least

Thanks for the feedback. Where'd you get stuck?

Gave it my best shot as a non-platform player. I like the premise and found it interesting to go inside buildings and such after assuming it was all platforms. Made it to the bus, but the jump from the speed bump to the man hole was too much for me. Tried every which way and couldn't figure it out. One of the trees didn't seem to have collision and was frustrated by that for a bit. 

Thank you

Not exactly a bug, but I may have made it too difficult. I was going to have a second use for the map but didn't have enough time

Are you allowed to use music and sfx assets or do you have to make them?

Welcome to the lemonade cult. Everything meshes together pretty well

First of all, welcome to the lemonade cult. Funny story. The game was nice.

The game looks good. It's fun killing hordes of zombies. I think the best strategy is just spamming the slash so balancing that would be a good approach I think

I didn't have a 2nd player, so I just made them dance together

Very cool game. Love the focus on the story and its theme. I played for, I assume at least, both endings. I like that dying isn't too punishing. The memories are a great incentive to keep going through the gameplay.