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The Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #78 | 3.846 | 3.846 |
Fun | #119 | 3.692 | 3.692 |
Story | #135 | 3.231 | 3.231 |
Mechanics | #190 | 3.385 | 3.385 |
Aesthetics | #206 | 3.769 | 3.769 |
Theme | #256 | 3.615 | 3.615 |
Music | #340 | 3.154 | 3.154 |
Sound | #351 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Quaternius 3D assets, Pixabay music & sfx, Godot Assetlib - Quality FPS controller V2 and Audio Subtitle Substream
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Comments
I really liked the immersive feeling experience, the story was good and the mechanics felt pretty good as well. Nice job on the game!
Loving the overall polish and great buttery smooth controls. Not really a fan of platform in first-person but this was slick and I enjoyed it! Good stuff! :)
Thanks for playing, I played yours too!
Finally another "Last-Stand-Type" Furniture game lol. Our game also involves the pun of it being furniture.
When I played it through the first time and got to the recycling button at the end, I purposely threw myself off a cliff instead so it would warp me on the button to see if anything happens. It ends the game with him telling me that I can't even do the simplest task which I found to be a funny alternate ending.
I believe, after replaying through, this is actually just his normal dialogue for falling played over the ending, but I wanted to mention it because it got a great laugh out of me and it feels like adding more alternative ways to fail successfully would enrich the experience in a similar way as The Stanley Parable.
Overall I liked it, but the AI voice didn't hit the mark for me.
Thanks for the extensive review, I wish I had more time to expand on the robot to be honest and like other people said, allow you to move around whilst the dialogue plays.
I played your game too, love the setting & story!
I just can't with that robot dialog.
yeah it can get a little tedious but it is skippable with Enter / Return or A / Cross on controller
Nice submission! The robot dialogue got a bit long in my opinion, maybe letting the player move around during dialogue would help
Yes that's the major change a lot of people have highlighted so will take that on board the next time I put long dialogue into a jam game :)
Thanks for playing and solid entry yourself!
You managed to grab a great part of the Portal vide.
The fact you can't skip the dialogue is infuriating but I'm all for a robot roasting me.
Great job!
yeah it can get a little tedious but it is skippable with Enter / Return or A / Cross on controller. Thanks for playing and the review :)
I'm just going to start off this review with the robot person thing being a great mix between The Stanley Parable's narrator, GladOS & Wheatley, & the dialogue made me audibly release air from my mouth, so great job on that. The artstyle makes me smile; it just looks good. Honestly my only complaint would be the dialogue not allowing you to move while listening to it, but the funny robotic sphere made up for that. Great job, and good luck in the jam!
Thanks for the great review, I left you some comments and a rating also :)
Solid feedback on the dialogue/stopping player movement also.
I appreciate your humor! I liked the idea and overall aesthetic of this. Thank you for sending me back into the void and recycling me
Thanks for playing!
Really liked the aesthetic and enjoyed the variation of gameplay here :)) thanks for creating this!!
Thanks for playing! I played yours too, great entry!