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SilverwindWorkshop

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A member registered Jun 19, 2023 · View creator page →

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Ooh this was creepy, I loved it.

So from what I gather, essentially all the creatures are named based on what The Speaking Friend (or an older entity if it exists) named their corpses.

1. My Still Friend:
This one is clearly a corpse. My Sleeping Friend asks them to make its noise once more, the death-rattle we later hear from The Frank in ending 3.

2. My Sleeping Friend:
While Jubilant and happy to be, their name tells the dark story of them being a corpse essentially before their transformation. Likely killed by The Speaking Friend. This one's name is probably the most hidden as they're only ever introduced to the player as already part of the "friends."

3. My Speaking Friend:
This one seems to be the oldest, and the progenitor of the situation. Its name likely comes from the fact it can talk to humans and read their language.

3. The Frank:
This one is well-spelled out in ending 3, and is essentially the name written on the poor victim's suit. We watch this man die, seemingly without any transformation (though it's implied that may come later after the story ends.)

4. My True Love:
Not sure the exact reason for the name barring it being a woman. Perhaps because My Speaking Friend specifically made them to be My Sleeping Friend's companion at request for more "friends."  Regardless, her situation explains to us how this all works. In endings 1 and 2, we see the difference in mindset that can be made with My Speaking Friend's "magic." In one ending, she is horrified by her mutilated and mutated form, clinging to her previous life. In the other ending, she very clearly illustrates the mindset change that happened for My Sleeping Friend.

The child-like wonder with which these monsters carry out their unspeakable acts, was a wonderfully creepy juxtaposition. 

Hey Rishi, here's my thoughts:
1. It's great that you're learning to develop games at such a young age, I wish I had lol. So great on you for taking the initiative! 
2. The audio when you finish spamming [E] on the hand to fill the meter was agonizingly too loud, even for a horror game. 
3. I don't know how to explain it, but your game gave me the feeling it might contain malicious software(?) or be questionable. I'm not sure exactly what precisely gave me that feeling, but there was a lot going on that had me sketched out. If that's not the case, then I am very sorry. I think it was a mix of the too-loud-jumpscare, asking people to try the game in a lot of places, the weird naming of the files, the repeated talk of a specific illegal relationships/materials, mixed with having the book discussing that stuff stuck on screen centered my entire playthrough.
4. Anyways, if #3 is just me being paranoid, then please don't give up on game development. This is my first game jam too, and I wish I had started doing this stuff at your age.

If things don't quite work out, that's okay because you'll learn something from it, meaning the next creation will be even better!

I actually really liked the button mashing to control each leg. 

I can confirm it now works, nice!
I liked the angler fish using the cog for a lure, and the freaky worms busting out of the ground.

I was able to beat the game without even going into the scary parts of the deep because the prevalence of items was high enough to skip it, so you might want to cut down on some of the safer items to force the player to experience the horror parts.

This one looks great and has good atmosphere, but unfortunately I was having a lot of trouble with no-clipping through the map and soft locking. I was unable to finish it after several playthrough attempts, sorry :(

Steps to replicate:
1. Explored away from the first objective on the outside and jumped off the map (knowingly and just for fun) but when I respawned my Tab tablet was displaying a long gibberish string instead of "Find the lab entrance". This resulted in a soft lock upon entering the lab without the marker.
2. Monster appeared frozen before she super speed teleported through the walls away from me, before I too then fell through a wall I got too close to when trying to get a better look at the fanged fish through the window. This resulted in a soft lock.
3. I opened a door that opened towards the player and it clipped me through the wall. This resulted in a soft lock.
4. I was told to look at the experiment on the table, before the game froze me in place, killed me, then respawned me with the same garbled tablet text and eventual lab door soft lock as incident #1.

I loved the low poly environment, and the sound design was great. It was fun to get a good rhythm going on the flippers, but I do agree I would have probably liked it better on a different set inputs. Then again, that would have been easier and perhaps your intent was for it to be a bit harder to keep a high speed.
The first major chase scene had me clumsily lose my rhythm and accidental into a wall so that was fantastic and gave me a good panic haha.

The escalation of the environmental storytelling details was incredibly well done. 
My only real complaint, is just that the choice you make at the end could maybe have 1-2 more words more than just "Choose" to make it more clear if I'm choose who I'm giving the short straw to, or choosing who I'm giving the long straw to. 

Thank you, this was our first jam and I appreciate all the feedback lol.

You're absolutely right, unfortunately we got to a state where others could playtest it too late due to my wife giving me COVID.

The first playtest was significantly less user friendly unintentionally if you can believe it haha.

Sorry guys, I'm having the same problem with it missing UnityPlayer.dll. 

This ruleset does a lot with only a d6, and 6 rules. I especially enjoyed the inclusion of machine types, though their playstyle is pretty suicidal lol.

I'm a sucker for PS1-era graphics, and absolutely terrified of deep water so this was a great mix for me lol.