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I loved the low poly environment, and the sound design was great. It was fun to get a good rhythm going on the flippers, but I do agree I would have probably liked it better on a different set inputs. Then again, that would have been easier and perhaps your intent was for it to be a bit harder to keep a high speed.
The first major chase scene had me clumsily lose my rhythm and accidental into a wall so that was fantastic and gave me a good panic haha.

The escalation of the environmental storytelling details was incredibly well done. 
My only real complaint, is just that the choice you make at the end could maybe have 1-2 more words more than just "Choose" to make it more clear if I'm choose who I'm giving the short straw to, or choosing who I'm giving the long straw to. 

(+1)

Oh wow! You are absolutely right about the choice. I didn't even think of it that way. Based off some more feedback and yours I think the issue is that there is a lot of button mashing that happens and maybe its way too much. I think if I turn down the drag on the player to some really low number they can just glide for longer and it will be a much more pleasant experience with less button mashing.

I actually really liked the button mashing to control each leg.