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A jam submission

Adventures in 2D TimeView game page

Platformer written for GameDev.TV Game Jam 2003
Submitted by dTMSr — 1 hour, 54 minutes before the deadline
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Adventures in 2D Time's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#184.1614.161
Theme#224.4194.419
Fun#1263.6773.677
Story#1373.1293.129
Music#2673.1943.194
Aesthetics#3523.2583.258
Sound#3642.7102.710

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Player model EMD Assets - Character Pack - Lowpoly FREE https://assetstore.unity.com/packages/3d/characters/humanoids/character-pack-lowpoly-free-221766 Starter Assets - Third Person Character Controller Unity Technologies https://assetstore.unity.com/packages/essentials/starter-assets-third-person-character-controller-196526 Cardboard Box Texture CrowArt - PBR Cardboard Box https://assetstore.unity.com/packages/3d/props/pbr-cardboard-box-110635 Bottle Model BlankfaceStanislav - Trash Low Poly Cartoon Pack https://assetstore.unity.com/packages/3d/trash-low-poly-cartoon-pack-66229 The Device! model Slash Asset Stash - Sci-Fi Crate Low Poly Free https://assetstore.unity.com/packages/3d/props/sci-fi-crate-low-poly-free-urp-173856 Floor texture Pixel Indie - Metal Floor (Rust Low) Texture https://assetstore.unity.com/packages/2d/textures-materials/metals/metal-floor-rust-low-texture-40351 Music B.G.M - Sci-Fi BGM #6 https://assetstore.unity.com/packages/audio/music/sci-fi-bgm-6-245973 SFX Dustyroom - FREE Casual Game SFX Pack https://assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-54116#description Fonts Sono by Tyler Flick https://tyfromtheinternet.com/ 212 Keyboard by 212 fonts https://www.twenty3stars.com/collections/fonts-by-212-fonts Adventurer by Vladimir Nikolic https://www.dafont.com/adventurer.font Slice by Christian Munk https://www.dafont.com/slice-cmunk.font

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted(+1)

Enjoyed it a lot. Really well put together. The difficulty curve was a bit steep but I still had a lot of fun with it.

Submitted(+2)

Hey there, I enjoyed your game. Clever concept, well executed, right in line with the theme. And very well tutorialized.

I'd suggest you have the player always sprint because I think the appeal of your game lies in solving the puzzle and not in nailing the platforming action. Also I think doing a camera rotating trick in 2D like Fez pulled off would give clarity to the object's orientation in space.

Thanks for the game!

Submitted(+2)

I really like your puzzle idea. Great job!

Submitted(+2)

Hey, like the idea a lot, it was fun, but really difficult the last level hahaha, nice game!!!!

Submitted(+2)

Interesting game, it reminds me of "Crush" on PSP and 3DS. To be honest I found the mechanics really confusing though, I have no idea how I beat the final level. Was the 3D view even needed at some point? Maybe different colors and visible rotations when pressing Q/E would help with the orientation.

Developer(+2)

Thanks for the feedback. I just Googled crush and it does seem similar - and there was me thinking I had come up with an original idea! and yes, if I had more time to design levels there would have been more use of the 3D aspect,

Submitted(+2)

Well, I can still congratulate you on coming up with the idea yourself :) 

Submitted(+2)

I really like the puzzles in the game and the art style good work on that. would you try out mine and rate it according.

Submitted(+2)

Okay so this is the game I imagined doing when I first saw the theme and I just couldnt wrap my head around it. Still can´t, I´m too stupid :D. But great job, certainly :D

Submitted(+2)

Really cool game this. I like the seamless transition between the 2 planes and the puzzles are a good play on perspective. Must have made designing the levels a nightmare :) 

Submitted (1 edit) (+2)

Nice mechanics!!! Must have been hard to make them work as you'd like. Im curious on how you acoomplished them.

Developer(+3)

Thanks! The mechanics for flattening the view wasn't that difficult. You just need to change the projection on the camera to orthographic and then extend the size of the colliders on the platforms and pick up objects in the direction the camera is facing. To determine the player position when switching back to 3D you can use a RayCast from just below the camera position to see which object the player should be standing on. I was pleasantly surprised when I tried it and it worked first time.

Submitted(+1)

Oh nice pretty smart thanks for the explanation.

Submitted(+2)

A great little mind-bending puzzler. Loved it.

Developer(+1)

Cheers - I loved your game too.

Viewing comments 10 to 1 of 30 · Previous page · First page