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Afterlife Duo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #36 | 4.000 | 4.000 |
Theme | #41 | 4.133 | 4.133 |
Fun | #161 | 3.600 | 3.600 |
Sound | #357 | 2.667 | 2.667 |
Aesthetics | #369 | 3.267 | 3.267 |
Music | #372 | 2.800 | 2.800 |
Story | #375 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
https://opengameart.org/content/laser-effect-sheet https://opengameart.org/content/platformer-sounds-terminal-interaction-door-shots-bang-and-footsteps https://kenney.nl/assets/sci-fi-sounds https://opengameart.org/content/sci-fi-platform-tiles https://opengameart.org/content/battle-sound-effects https://opengameart.org/content/background-music-isolation https://opengameart.org/content/pixel-saw-blade https://opengameart.org/content/electronic-music-pack-1
Link to your source?
https://github.com/ocamper/Afterlife-Duo-Gamedev.tv
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Comments
Funny game! Cool mechanics and art!
If you have the time, can you rate mine too?
Thank you for playing! I'll try your submission later today
very nice idea, I enjoyed it, after stage 6 there is nothing left or is a bug?
Thank you for playing the game! Did you play downloaded version or browser version? Downloadable is not up to date and only goes up to stage six, browser version has two more levels. If you played on your browser but the game stopped at stage 6 then that's a bug
Very well done - I could see this being a fun full game.
I'm really impressed! The core mechanic of the game is so awesome and the levels are really well designed. I love how each level builds on a mechanic before adding something new. Well done! :)
Cool game fits the theme well, but I got stuck on stage two.
Hi! Tested the current version of your game just now. I know it is not the finished version but below there is some comments about how the game looks now. If some of the comments don't make sense to you, please ask so I can clarify my thoughts.
Overall, good interpretation of the theme. I'm glad I tried this!
Thank you a ton for playing the game and giving some real good feedback! I understand the tutorial issue and you might be right, either way the rockets are well introduced by Stage 2 so it might not be an issue if I remove that. Also yeah I'll definitely fix Stage 6 cause thats the jankiest of the bunch, a higher jump might not be too bad, I'm still a beginner at Unity in general so more fluent controls are a bit harder for me to get right.
Also, the ghost is meant to be stopped by normal walls and the red-transparent type introduced in Stage 5, however it can also go through some in Stage 6. This wasn't intended as a mechanic, it's to avoid softlocks in which the ghost can get stuck in between walls and make the stage unbeatable.
About the narrative, it was... definitely rushed lol. At first I didn't intend to have one but I figured some context wouldn't be bad. A long animation-cutscene was the fastest and easiest way I could do this without wasting too much time so in regards to that, yeah my bad lol.
And finally, about the transition, I made it myself and it was actually pretty easy. It's two Unity Canvas UI elements as children of a GameObject. This means I was able to add an Animator component to the parent object and create an animation for both to move at the same time, so essentially, yes, they're just two big squares that move out and in lol.
Once again, seriously, thank you for playing my game and for this great feedback, it genuinely helps a ton!