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A jam submission

Growth CirclesView game page

A fungus for liberation.
Submitted by Domenixius — 4 hours, 28 minutes before the deadline
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Growth Circles's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#394.0744.074
Mechanics#723.7903.790
Story#773.5063.506
Music#833.7653.765
Aesthetics#1363.9263.926
Theme#1563.6543.654
Sound#2083.1233.123

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Yes! Music: https://opengameart.org/content/long-away-home-8bit https://opengameart.org/content/boss-battle-3-8-bit-re-upload https://opengameart.org/content/8-bit-battle-theme-famitracker https://opengameart.org/content/victory https://opengameart.org/content/game-over-bad-chest-sfx Sounds: https://freesound.org/people/qubodup/sounds/59992/ EnvironmentArt: https://szadiart.itch.io/rogue-fantasy-catacombs

Link to your source?
https://github.com/LammerD/DeathIsOnlyTheBeginning/tree/main

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Comments

Viewing comments 67 to 61 of 67 · Next page · Last page
Submitted

This game was super fun!! I love all the music, but I  really enjoy the game mechanic!

I was confused at first about how the items drop until I realized it is only AFTER you cleared the room.

Small bug! I noticed I could swing at the start during the cutscene and I was wondering where that "slash" sound is coming from. I tried moving around and ended up in the second room already. Maybe add a player_state for it?

Also, I was wondering since i had the sword that shoots a beam during the boss fight, does the damage from the sword AND the beam add up? or is there an i-frame that applies for all sorts of damage that I couldn't hit the boss?

Either way, this game was really charming and I loved all the assets put into it! I also love the touch on when you finish the game, you're now the blue shroom instead of the red shroom! The boss battle was really well done and I just really love this game so much! Good job!

Submitted

This has been one of the most fun entries I’ve played so far! The combat is very satisfying and the upgrade system is fun. It’s missing a little bit more FX sounds, for example, when you hit an enemy, are hit, grab a pick-up, etc… But I’m guessing that is less oversight and more running out of time, so that’s perfectly fine.

I think with some more polish, a couple of extra game mechanics(more ways to lure enemies and incorporate that into puzzles, perhaps?), and planning out a couple more dungeons, you could have a micro-ARPG ready for pre-alpha.

Submitted

Hey, the combat in this was pretty fun and I liked the upgrade system. The only little gripe I had was when you die and start over, I couldn't skip the tutorial for my next playthroughs.  Overall a lot of fun though.

Submitted(+1)

really fun! has a lot of potential and def one of the more complete game loops ive seen in the jam!

Developer

Thank you for playing and your kind words! 

Submitted(+1)

Things I liked:

-Super fun combat!

-love the upgrades to make me feel more powerful!

-A boss battle?! That was amazing!


Things to improve:

-SFX, screen shake / other VFX, fonts, etc - general polish

-making those small enemies easier to see

-having a visible recharge of when your next sword swing is available


Overall:

Lots of fun, lots of polish make this an amazing entry! The boss fight when he starts getting his own hearts and it DOESN'T seem to stop- that was terrifying at first! But I was able to avenge my father! What a neat little experience!

Developer

Thank you so much for trying my game and the feedback! 

I am very glad you enjoyed it! I really wanted to make a boss fight for the first time and I am glad it worked out as well as it did! 

Sfx and font are on top of the list! I had some screen shake in there. Like when the doors close, when the player takes damage and when the boss makes his boot attack. Do you feel like there are other instances where it could use it or do you think it should be more pronounced? 

Yeah I was thinking of maybe adding a small outline or make them just a little bigger. 

That is a great addition I will for sure look into! 

Haha I am glad you liked that little part with the boss hearts! 

Again Thank you very much for playing and the great feedback! 

Submitted

I guess I will have to play again because I did not feel a lot of screen shake when the player got hit- maybe that is a good thing because too much screen shake can be harmful to the player experience.

Clear bold outlines could definitely help!

You have a great fun little game here- this was so much fun!

Submitted(+1)

Great game! Loved the pacing and overall feel.  Very well done! Everything has already been mentioned here, but things that occurred to me, too: the growth circles idea is great, but I didn't get what they're good for at first. The ranged sword made most of the level too easy. (I died in the boss fight though, have to try again.) Also, after picking up too many "walk speed" powerups, it became really hard to control :)

Developer(+1)

Thank you for playing! 

Yeah I still have to find a way to make the tutorial more clear! 

Yeah balancing is hard... :D I will try to improve on that! 

Totally fair and I think I will tone down the amount of wlk spd the upgrades give or maybe even cap it off at some point. Or maybe even introduce more tier one rewards so you don't get that one too often :D

Submitted(+1)

Alot of great ideas of mechanics along the way, really nice work!

Developer

Thank you for playing my game and your kind words! 

Viewing comments 67 to 61 of 67 · Next page · Last page