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A jam submission

Fractured: A physics-based gameView game page

Guide the ball to collect its lost fragments in a 3d platformer game
Submitted by csf91 (@Csf91Dev) — 20 hours, 15 minutes before the deadline
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Fractured: A physics-based game's itch.io page

Results

CriteriaRankScore*Raw Score
Music#673.8243.824
Sound#3122.8242.824
Aesthetics#3563.2943.294
Fun#4292.8242.824
Mechanics#4802.5882.588
Story#5081.9411.941
Theme#5642.2942.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Textures: -https://ambientcg.com/list -https://polyhaven.com/textures Music tracks (CC0): https://opengameart.org/content/shrine (Tutorial Level) https://opengameart.org/content/jrpg2-piano (Level 1) Gong sound effect by nicStage: https://freesound.org/people/nicStage/sounds/64554/ (CC-BY) Pickup sound (CC0) from Sonniss.com - GDC 2017 (Gamemaster Audio - Fun Casual Sounds)

Link to your source?
https://github.com/Csf91/Fractured-GameDevTV-public

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Comments

Submitted(+1)

This was a good first-time entry. The camera gave me difficulties, maybe it could point up a little? The ball was a little hard to control sometimes too, like it felt it was going the wrong way. But I didn't encounter any bugs and gameplay was smooth. Nice job, keep improving it!

Developer (1 edit)

Hello! :D

For the camera I'm testing a few things, as for the angle of the camera, I think the fix I have in mind will do the trick for that, need to keep testing though, for now. 

As for the controls... basically it fails to reset them sometimes, so what I'll do is re-do them (still using the new input package, but in a different way to test) so that i can find why that happens.

Thank you for giving it a try and for the feedback! :D

Submitted(+1)

Nice game! I love the sound, too bad the controls feel like something goes wrong and makes the game controlling a bit unpredictable..

Developer

Thank you! :D

And yeah, sorry for the controls part: I'll have to rewrite it, but whatever change I do I'll try to make it feel the same way (just without the bug).

Submitted(+1)

Nice game although I had some Problems with the camera to

Developer (1 edit)

Hello, the camera and controls are on the top of the list for things to be fixed, but since I will have to most likely redo both systems, I'll wait until after the voting period to do so.

Thank you for the feedback :)

Submitted(+1)

I think its a good effort but yeh I would set up the input keys differently so its more what people are used to. It had me thinking of the game Portal.

Developer (3 edits)

The inputs can be a bit messy but other than the respawn i though they were standard enough? I saw some games using the numpad to control the camera and the Q/E/R/F keys too, can't remember which one it was though to reference the name.

One thing that I'm definitely going to change will be to capture the mouse into the screen, and get the camera rotation from there for a better experience. 

Thank you for the feedback! :D

Edit: If you could be a bit more specific about what you would change, that'd help me figuring a better solution when i reprogram the inputs.
What i have in mind is to remove Cinemachine's input controller, and make my own. Then for keyboard I'd make the camera snap to 90º turns, but for the mouse, to allow free camera spin using the mouse for camera horizontal movement, and the mouse wheel to zoom in/out.

Submitted

Let me remember what I was thinking and get back to you.

Submitted(+1)

Ok it wasn't the ball movement controls I didn't like it was the camera controls.

I'd treat it like a 3rd person combat camera with right mouse button allowing camera rotation and zoom in and out on the mouse wheel.
Maybe that is subjective but I think its better than Q E R etc keys, having to remember those keys for camera distracted me from the game.

Developer(+1)

Oh, i see... Indeed, I don't want the camera to distract players from the game. I'll try a few approaches with that and see what works better.

Thank you :D

Submitted(+1)

The graphics and textures are are amazing. I really enjoyed playing this. The relaxing music was great as well. The camera controller was just something that I couldn't get used to. I feel like moving the camera with the mouse would be a much better option. But overall amazing game.

Developer (1 edit)

Yeah, sorry for that. I kind of regret having used the new unity's input, that's where the glitchiness comes from due to it being processed different.  Also made my "pause" and settings useless and did not have time to rework it.

After the game jam i'll grab all of the feedback and update it, first the controls because i feel like it's a essential part (and don't want to break that current "weight" feel that the ball has), then the camera because of cinemachine issues due to my first time using it for 3d (and then the rest of the feedback/levels).

Thank you very much for giving it a try and for the feedback :D

Submitted(+1)

I dig the chill music.  The stone aesthetic is quite nice.  It's got a real chill vibe going for it.  Honestly, I'd play a longer version of this game with slightly tighter camera/controls.  Really impressive that you had only 1 person on this game.

Developer

Thank you SO much!
I sadly only had about 5 days worth of work available to work on it (i had planed to at least make one full level using blender, but got out of scope due to that 😔 )

I'll definitely patch the controls and maybe add/polish the levels, oh and the Cinemachine camera, I had to settle with a "good enough" there :D

PS: if you like the game please consider sharing it so more people sees it, and thank you if you do! 😊

Developer

Note about the controls issue: after testing further I've noticed that it's due to a bug when pressing both axis at once (diagonal movement), or when holding it while the camera rotates.

Had no time to fix that and since it would require a full rework of the input part of the script, i don't know if that'd be okay as a patch, so I'll wait just in case.

For now, I'd suggest to use single input directions (in example, press forward, then rotate the camera and forward again), that can help alleviate the problem till i get it fixed. Thanks for the report guys!

Submitted(+1)

I also struggled with the controls. But I enjoyed the game, it is a fun little platformer.

Developer(+1)

Hello and apologies for that! The only way for me to fix it was to fully rework the controls script, and had no time left sadly :(

Thank you for checking it out, I'll make sure to check your game as well :D

Submitted(+1)

Cool game! I struggled with the camera movement and controlling the ball. I could see it being a fun puzzle game. May need to change some of the controls though.

Developer

Hello and apologies for that! The only way for me to fix it was to fully rework the controls script, and had no time left.

Thank you for checking it out, I'll make sure to check your game as well :D

Submitted(+1)

Completely understandable. Still thought you all did a great job!

Developer

Thank you :D