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A jam submission

Death and the shrine of lifeView game page

Submitted by FXPirate — 2 hours, 16 minutes before the deadline
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Death and the shrine of life's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1383.1503.571
Theme#2353.4023.857
Fun#3603.0243.429
Sound#4242.3942.714
Aesthetics#4333.0243.429
Mechanics#5752.2682.571
Music#6481.3861.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Sound: Freesound.org; LandscapeTextured: Polyhaven

Link to your source?
https://github.com/bbrieber/GDTV_2022_death-and-the-shrine-of-life

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Comments

Submitted

Great little game, liked the characters, the feel and the mechanics.

I think the clipping at parts has been mentioned, I found the mobs a little easy to kill but overall was fun to play!

Submitted

Very fun. I enjoyed the screams from the killed enemies. The whole thing was a great time. I think that it was all implemented well! Did you use event dispatchers for the 4 torches being lit?

Submitted

I reached the end! Yay!

Nice little world to explore. As the other commenters are saying, I could clip into the ground sometimes. It would have been nice to have some prompts for the controls, in particular I had to try a few keys before working out how to advance the cutscenes.

Good job on the submission and keep making games! 😎

Developer (1 edit)

Hi, yeah I forgot to write down the key for stopping the cutscene. I might add a small widget posting the controlls at start of the game. thanks for the comments.

Submitted

Hi there. I've just played your game, congrats on your submission!

Now, lets see. We play as Death himself, who wants to become mortal, while it looks like its is mortal anyway, but it still wants more mortality, namely becoming a mere human, and joining in the ranks of 9-18 workers. Sm0rt :)

Anyways, for starters... the gameplay isn't much special; go have 4 checkpoints activated, and then go to the end zone to finish the game. Short and sweet. The map could use a few platforming areas, where we get to use our jump ability.

The game brightness is *very* dark. It does allows for spooks, but it is also a bit too hard to see anything of importance clearly. The map can use a few more filler lights.

Speaking of the map... There are some quirks like having our character clip into the terrain mesh. If you are using a static mesh with improper collision, this may happen. If you don't want to use the landscape tool in Unreal Engine (Which you should, actually), you can use "complex collision as simple" option to alleviate that problem at a cost of some performance drop.

Speaking of collision, you can clip through trees!

Lastly, I found a bug at your cutscenes. You regain control early on at the first cutscene (With the lone guardian), resulting in you start moving while in the cutscene. And at the ending scene, if you hold onto an input, the character continues moving until it falls into water - I happened to ignore any collisions with the terrain as well - and you get killed; and get the game over screen on top of the end game screen!

Apart from all that, the game is a small, rather slow-paced, yet spooky-feeling 3rd person hack&slasher. Tasty!

-Cheers!

Developer

Hi, thanks for the detailed comments. I initially planned to make a bigger level with jumping parts in it but there was no time for that in the end.

THe Landscape bug must somehow be related to the combination of blueprint brushes, manually painted landscape layers and the experimental water system (which is on its own landscape layer). The landscape is not a static mesh... But I never had problems like this with sculpted landscapes without layers...

I guess I created the cutscene as my last action before submitting cause i shortend the initial cutscene a bit(I think it is still quite long...

Submitted

Hmm, now that landscape bug is an interesting one. Now I'll have to watch out for that as well...

Still, good game for a game jam!

fun game.


rate4rate?

Submitted

Fun game, completed it! :)

One thing only: Some parts of the terrain the character kind of.. walks into the ground? as if the collider and the mesh for the terrain were 2 separate things. I don't know how it works in Unreal though.

Developer

Hi, thanks for the comments I will investigate a bit. In general this should not happen I might add a fix if I find a solution.

Submitted

Just to show one of the spots in case it helps you testing, this is after the initial cinematic, when you go up to the right, in the "T" intersection of the path.