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A jam submission

Void LooperView game page

Gamedev.TV 2022 GameJam Entry.
Submitted by Shroudeye — 49 minutes, 4 seconds before the deadline
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Void Looper's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4402.7223.333
Mechanics#4812.5863.167
Fun#4992.5863.167
Story#5711.7692.167
Aesthetics#5942.4493.000
Music#8420.8161.000
Sound#8580.8161.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Except for Unreal Engine 4's starter content, no (Only a couple of things from it, tops). I've created my own 3D assets.

Link to your source?
https://drive.google.com/drive/folders/17Lrfd9HI7U_l4fFV3k9PlCYAjOEfZLE8?usp=sharing

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Comments

Submitted

You nailed the traversal in space in this one. I also like a lot how you play with lights and shadows, it looks very neat.

Funny things, when you have light behind you, you can see by your own shadow that you are nothing else than a perfect sphere :D.

Very nice one, lots of fun!

Developer(+1)

Yep, twist spoiler; we're actually the helmet who is looking for its owner... (Not really)

Glad you've enjoyed the game!

Submitted

Ah, a time loop! I originally had a similar idea when I heard the theme for the jam. Well done! The keypads work really well! I still haven't found level 2 code yet though... I'll have to keep searching :D Overall really great job, I definitely enjoyed playing this one! 

Developer(+1)

Hi there! I'm glad that you've enjoyed the game as it is :)

Remember, you don't have to be near the code cards at all... you only need to be able to see them... maybe... through... something?

Submitted

Interesting concept.  I kept looking for door codes but couldn't find any, even with the flashlight on.  A few sound effects and maybe some 'spacesuit' ambience would really add to the atmosphere.

Developer

Thanks. The door codes should be on some huge panels that are floating around the space station...

And yeah, no sound... ran out of time on that one. :(