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A jam submission

Quarter PastView game page

2020 GameDev.tv Community Jam submission by David Strader
Submitted by stray.derps (@stray_derps) — 14 days, 8 hours before the deadline
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Quarter Past's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#104.2184.333
Audio#143.8934.000
Overall#173.9744.083
Visuals#294.0014.111
Mood#413.7853.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source
https://github.com/straderd/QuarterPast

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Comments

Submitted(+1)

Cool game fitting for the  theme  ,  love the aesthetic and the music fits well . Well done

Submitted(+1)

This was wonderful, and you deserve extra points for fitting with the time theme! I love the visuals, the soundtrack and the sound effects. The only thing I would change is, maybe make the clock we're playing with a bit more prominent because at first that was a bit confusing (not when I got used to it though) and also, if the other clocks had a PM or AM indicator, I couldn't see it.

Overall brilliant, and I see that you finished it 14 days before the deadline too, I'm in awe.

Submitted(+1)

I love this! A fun challenge, and a nice way to practice my clock reading skills haha :D 
And of all the games I've tried so far, I think this by far is the most fitting game for the theme of "TIME"!!!!
Good job coming up with the idea of comparing clocks - so simple, yet very original and nicely executed! The ramping up of the difficulty and the hourglass pickups really made the game fun to keep playing :) 

Submitted(+2)

I liked it a lot! It's a cool concept and makes your head work (if you, like me, can't read a clock properly since ever!)!

Submitted(+2)

I thought I was able to but this game showed me I grew really rusty after depending on my phone's clock for so long :D

(+1)

I really liked this game! I always love when games take everyday acts (turning lights on an off, telling time) and turn them into a unique mechanic. Nice job!

(+1)

Very cool game! If you continue to work on it I suggest you find a way to make it progressively more difficult. Once I got the hang of it I felt like I would never lose. I like that it made me think about how to read a clock!

Developer(+1)

Thanks so much for playing and providing feedback! You make an excellent point.  In a future build, I would love to add variety to the difficulty scaling.  Rather than my (admittedly lazy) increase in enemy speed every "24 hours", I may implement different kinds or obstacles, pathing variety, timebombs and more. Thanks again!

Submitted(+1)

What an amazing experience the game is very simple but the sound effect's and music and mechanic's and the visual's are just top nouch LOVED IT