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Roberto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #194 | 3.150 | 3.150 |
Innovation | #297 | 2.500 | 2.500 |
Graphics | #348 | 2.300 | 2.300 |
Overall | #360 | 2.190 | 2.190 |
Gameplay | #387 | 1.750 | 1.750 |
Audio | #402 | 1.250 | 1.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
GitHub repository url
https://github.com/Nathan2801/gamedev.js-2025
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Comments
Fits the theme well and is quite innovative! Cool idea!
I think the difficulty or even impossibility of the game is that you can't create enough momentum to move because the momentum power cuts off at some point, probably when the mouse goes outside the game. So I think if this is fixed, the game will be much easier :).
The R button to restart the level also doesn't work for some reason.
It was interesting, congratulations!
As others have mentioned, a little hard to control. Was not entirely sure what I was doing, a more detailed tutorial would go a long way.
I did want to make a tutorial, but time was short, I'll improve it after the jam, thank you!
Great idea, but unfortunately very hard to play.
You might try capturing the mouse while dragging (see the Input.mouse_mode documentation). This would make it much easier to launch cubes farther without accidentally dragging the mouse out of the game window.
Good work!
I will explore the idea after the jam ends, thank you!
I really like the idea but is difficult play, i can´t win because the movement is complicate
Interesting idea, unfortunately a bit buggy.
If you drag the mouse out of the game window then release, it doesn't register the click which happens often if you do quick drag n drop motions.
But even so good job on the game.
Releasing the mouse when it's out the window seems fine, but the code I wrote says that you can only initiate the impulse when the box is colliding with the world (not best design), that could explain why the clicks doesn't work sometimes, I'll look further into this to make the game better, thank you!
I liked the idea of what the game wanted to achieve, but I struggled a bit with actually interacting with the game. The click and drag mechanic to rotate the room seemed a bit buggy. Congrats on making your game!
This game is so hard x( Really like the idea though, nice job