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Sokobo

21
Posts
A member registered Apr 19, 2024

Creator of

Recent community posts

(2 edits)

If I had enough time I would have implemented more pieces and more mechanics to make puzzles more challeging, and I plan to keep working on it to reach this goal.

Thanks for the feedback!

Sorry for the missing of good instructions, I failed on that, but I plan to keep developing this game with more pieces and puzzles, to see if this projects can become an actual game.

Thanks for the feedback!

Very nice game, I like playing it, discovering the power-ups and dodging enemies bullets, an idea would be defining keymaps for each power-up so you can easily build combos, unfortunately the game crashed after some time playing, and I personally didn't found the color scheme very appealing, but the overall experience was very enjoyable. Nice work!

Well constructed, it feel more like a building tool than a game, the goal is interesting but blocks colors being random kind removed the strategic aspect of it, perhaps having more colors and showing up the next color would be an idea, and it used the theme pretty well. Nice work!

I am sorry for that, I should have write more instructions in the game page.

Basically you start in build mode where you can move the islands to build the puzzle, by pressing space, you enter solving mode, then you can move the pieces to capture each other until one piece remains.

Thanks for playing (or at least trying).

Nope, 2 levels is all I got, but who knows if I am able to improve this to a level where it can be a full chess game.

Thanks for the feedback.

Good sounds, good idea, the demon merging aspect seemed a little confusing, but overall it fitted the theme, nice work!

It would be really cool to add an in-game tutorial, but with the time I got, the hint screens before the game begins was the best I could do.

Thanks for the feedback.

The game it's a little unintutive, extremely simple, didn't found very enjoyable, but it used the theme and it works, nice job.

(1 edit)

It was supposed to be a puzzle game, but my description might not pass the correct idea. I pretend to keep working on this to add more levels and pieces, but for the jam that is all I got.

Thanks for the feedback.

(1 edit)

Simple, well polished, fun (but not my type of game), appealing sounds and visual effects could improve the overall experience, but in a Jam time is cruel. Nice work!

I did want to make a tutorial, but time was short, I'll improve it after the jam, thank you!

Releasing the mouse when it's out the window seems fine, but the code I wrote says that you can only initiate the impulse when the box is colliding with the world (not best design), that could explain why the clicks doesn't work sometimes, I'll look further into this to make the game better, thank you!

I will explore the idea after the jam ends, thank you!

Really good game, loved the idea of creating puzzles with chess pieces, the art is simple but really well made, good work!

Fun and creative game, the stick figure art and music fits well, and it follows the theme, good work!

Interesting game, love the idea that the "how to play" page basically says: "just play and you will learn it", I got confused at the first two attempts but then it just clicked, really cool game!

Not my style of game, but really well made!

The game followed the theme, it's really simple, but challenging (my high score 60), good work!

Challenging game (specially alone), pixel art really well made, it certainly got the theme, nice work!

A very artistic game,  highly into the theme, really creative, great job!