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A jam submission

Daikon BoyView game page

Scale The Mountain. Become King
Submitted by SuperRedSwan — 1 day, 15 hours before the deadline
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Daikon Boy's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1433.2603.260
Audio#1573.1403.140
Overall#2123.0603.060
Graphics#2123.1603.160
Theme interpretation#3472.2602.260
Innovation#3762.0602.060

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/SuperRedSwan/Daikon-Boy

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Comments

Viewing comments 20 to 1 of 38 · Previous page · First page
Submitted(+1)

I was never good at meat boy, I tried my best here but could not finish the game but that part is on me.

Submitted(+1)

Well done platformer. It reminds us a lot of Celeste for the movement system! Very smooth and fast-paced

Submitted(+1)

Pretty challenging and fun to play! Nice job.

Submitted(+1)

the control are but but the art is so good

Submitted(+1)

Enjoyable to play, very satisfying when you clear a level flawlessly

Submitted(+1)

well designed well executed

Submitted(+1)

A well crafter tricky platformer, but the character feels a bit floaty. If you could improve that and make it a fast-paced game, then it’d be great.

Submitted(+1)

platformer isn't really my thing but the game is competently crafted. I like the bgm a lot and the protag is cute.

Submitted(+1)

Love the player animation with the leaf when you jump, really fun loved it! If you get time please check out our game!

Submitted(+1)

Others have mentioned this already but def feeling the Celeste / Super Meat Boy influence! I think the wall jump could be a bit weird sometimes. But overall, the difficult platforming made for a pretty addicting loop of dying / raging / retrying. Great job!

Submitted(+1)

Challenging but fun game.

Submitted(+1)

It feels a lot like celeste, but the control and level design is not nearly as good. For example the jump, I think you coded it so that if you hold it for less than 0.5s for example, a impluse force would be added to it, if the jump button is held for more than 0.5s, you would keep adding a force to it until it have been held for like 1s. This method itself is good, but you need to adjust the numbers a bit. Now if I hold jump for more than 0.5s second, it will accerlate significantly which feels like a double jump. Another thing that could make your jump feels better is increasing the player's gravity scale when it is falling.

Submitted(+1)

I would have liked to be able to use the arrow keys, and maybe z and x for jump and dash, my fingers couldn't make it over the second jump :D Seems like a fun game if I could play it. platformers rule!

Submitted(+1)

I agree with the others, pretty tricky!  I think the keyboard control orientation is a bit tough, but nothing lost there as I plugged in the gamepad and had some fun :D.  Gave me some NES platformer throwback nostalgia, nice work!

Submitted(+1)

Great challenge! I like the polishing of the mechanics, the gameplay is pretty fast and cool. Good job!

Submitted(+1)

Quite challenging! But very much. Good game :)

Submitted(+1)

Vey polished, pretty fun!

Submitted(+1)

Nice Platformer! Super hard for me XD

Submitted(+1)

Neat! Platformer are always fun to play and I  like your take on the theme!

Submitted(+1)

Looks really good! Grat work. As sth i would like better, I think that I'd prefer the option of also using the arrow keys, but apart from that, really good!

Viewing comments 20 to 1 of 38 · Previous page · First page