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Lonewolf Programmer

9
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A member registered Mar 27, 2023 · View creator page →

Creator of

Recent community posts

Hello, you're tilesets look really REALLY nice on the thumbnail, consider updating the pages with some more pictures and tile size info, thanks!

Bro! I played your game yesterday, absolutely loved it , except for the fact that I had no idea what I was doing XD.
Ok if it's too dark for you then it must really be too dark, the original colors are still there, I just don't fade in fully so that's an easy fix, thanks. You too keep making it more! 

Incredibly impressive work :O

I would have liked to be able to use the arrow keys, and maybe z and x for jump and dash, my fingers couldn't make it over the second jump :D Seems like a fun game if I could play it. platformers rule!

I couldn't do justice to the graphics, but I tried :) https://lonewolf-programmer.itch.io/pleightform

Nice game! :)

Even if this had a treasure logo, it would still be surprisingly good, keep going!

Nevermind, I found out an easy way to change it in aseprite

Hello, very beautiful spritesheet, but as a stupid programmer I wish pixel artists allways used a grid that's a multiple of 8, for us that would like to use it on an old console.

Maybe there is an easy way to change it in aseprite , but the only way I know how to do it is to try to find out what grid size was used, expand it to the nearest multiple of 8 and cut out each sprite and try to center them in their new expanded boxes, which I've had to do for every tileset I've downloaded so far. Even the ones that are 16x16 or 32x32 often don't use a grid and canvas size that's a multiple of 8 and I don't understand why?