Play game
Bug Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #241 | 2.846 | 2.846 |
Audio | #257 | 2.385 | 2.385 |
Innovation | #298 | 2.231 | 2.231 |
Overall | #339 | 2.077 | 2.077 |
Graphics | #350 | 2.077 | 2.077 |
Gameplay | #418 | 1.462 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/hemite123/buggame
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Comments
the concept is interesting but the camera is too close to the player and the controls are tricky also the viewport of itch page is not set well
Keep working
Not super easy to play yet! but the general idea it's interesting
Controls are a bit tricky and the viewport seems to be clipping some of the play area and on screen controls but runs well in the browser. Good effort.
That was weird. The poor graphical design, combined with a goofy music, and an unorthodox approach to the gameplay, surprisingly created a weird aura around it. Playing this game felt like having a some sort of fever dream, which I found an interesting experience.
Unfortunately, the gameplay, wasn't nearly as good.
The camera was too much zoomed-in, and the inability to rotate it on the horizontal axis, made it very hard to see around the map. The instructions also weren't clear enough; I eventually got into the PC, have beaten the first hacking minigame, and started attacking PC components. It seems, there's not enough time to destroy all of the components in the first level (I was repeatedly clicking on them, but the time to destroy them was too slow). About 30 seconds before the end, I pressed E on the green cube inside PC (assuming it was the exit), but it froze my game.
Also, the UI seems to be cutoff in the WebGL version. Pro tip for making UI in Unity: use the anchors if you want to put images on either right or left side of the screen (this way, they will be stuck to these sides, no matter what the current resolution is)!
All in all, it was an interesting concept for a game, and the audiovisual side of it was pretty cool and unique. But you still need to work on gameplay design.
Weird one! The controls are a bit wacky. Sometimes I just don't understand where I am. A zoom out option would really help it. As for the minigame, it's alright, simple, a bit hard, but that's okay. The sounds are good though.
In the end, it's alright, but still needs some more work and polish, good job anyway!
I think that the camera should be a bit further from the main character. I think that would make navigating the desk part of the game much easier. Also, itch does this weird thing where you have to make sure your game's resolution matches up with its resolution on itch, so things can appear to be cutoff. Sometimes this can be fixed by giving your game the opportunity for full screen.
thanks for the feedback i new develop for webgl platform i so sorry about that , but thanks for the feedback
I wasn't entirely sure what to do, but it kept saying game over?
thanks for the comment , in the first of the game you need avoid the hand that can make you game over and find the way in to the computer part and destroy the computer part to win the game
Funny music. I was kind of confused how to control the bug.
i liked the amoeba-lookin movement!
thank you :)