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Carrotshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #125 | 3.064 | 3.250 |
Theme interpretation | #161 | 3.064 | 3.250 |
Gameplay | #194 | 2.711 | 2.875 |
Overall | #216 | 2.711 | 2.875 |
Graphics | #304 | 2.239 | 2.375 |
Audio | #361 | 1.532 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/MAZ-001/GameOff2k20
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Comments
Great job! I used the Linux build and had a great time playing it. I made it through the end and truly enjoyed the progression.
Just as a minor comment, I wanted to mention that I had a bit of trouble to understand the upgrades panel at first, I thought it could be some kind of app error, quickly I figure it out though and had a blast! Maybe some UI tuning will make easier to understand.
Well done!
Nice little game.
The start is a bit hard, but as soon as you get a few upgrade it's ok.
A custom UI theme is not that hard and adds a lot of value to godot games. You should look into that next time you make a game.
All in all. Well done!
Thanks for the feedback.
I will look into creating a custom UI theme for my next project.
I have been rating by submission order, and this is the first game that I really wanted to play for more than a few minutes.
It would be really nice if there was an explanation of input, what the goal was and what each upgrade did.
Thanks for the Feedback. I'm glad you liked it.
Yeah, one of the learnings that I took from this jam (my first) is that I should put the interface and menu in much earlier. I didn't have much time to work on the menu/interface/help/description.
I put some description for the input on the game page but not on the submission page or the game. It should have been in the game as well.
Fun little game! I had a little trouble seeing the asteroids on the space background - it may be worth adding an outline shader to highlight them so that the low contrast doesn't take away from the game play. Overall it was a unique idea (in my realm) executed pretty well! Good work. And bonus points for Godot!
Thanks. Yes, an outline is a good idea. I have not worked with custom shaders much - the space background was the first try. Do you have some hints how an outline shader could be done?
https://github.com/GDQuest/godot-shaders/blob/master/godot/Shaders/outline2D_out...
Note the license on this and include it in your game if you implement it. You should pretty much just be able to copy it into your project and start using it - I've had good experience with this shader, and GDQuest's shader repo generally.
Thanks! I will check it out.
The upgrades caught me off guard. Getting that carrot shotgun came in very handy through that game :) It took me 7 runs to beat it. I like all the little particle effects and how you lift up off the surface as you move around. Some nice little touches to make it feel good. Some subtle music would have gone a long way to fill in the emptiness just a bit. But overall, Nice work!
Thanks. :)
Yes, music or some ambient sounds did not make it in time. In my next project I will implement the sounds and music earlier - not so close to the deadline.
Fun little game with a progression system.
Good job
thank you. :)