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A jam submission

Relatively Special DeliveriesView game page

Delivering the packages of today - tomorrow!
Submitted by BethFromAbove — 18 hours, 37 minutes before the deadline
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Relatively Special Deliveries's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#44.0834.083
Audio#263.4173.417
Theme interpretation#443.4173.417
Overall#683.0003.000
Graphics#912.9172.917
Gameplay#1122.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/BethFromAbove/Leaps-and-Bounds

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Comments

Submitted

Haha, I like it!

Submitted

This is such a cool idea for a game, I love the speed dial movement when you get past the first upgrade. I had no idea how much time delay there would be! Super awesome!

Submitted

I win?

Submitted

I love the idea of a relativity-based package delivery game, and I think there's a lot of potential in a more sophisticated version of this (e.g. choosing a route past neutron stars/black holes to try to minimize your ship time while still arriving at the target on time).

Just one little physics complaint: as a real spacecraft accelerates with a constant proper acceleration, its velocity would not increase linearly near the speed of light. Basically, it would become harder and harder to reach the next fraction closer to the speed of light. So, the correct upgrade for the ship isn't an unlocked max speed, but instead new ship engines capable of providing larger acceleration.

Developer (1 edit)

Thanks, the original idea was much richer with physics phenomena, but in true Game Jam style I ran out of time and had to go with a simpler version :)

You are completely right about the acceleration! The formula for changing acceleration rather than speed is

\Delta t=\int _{0}^{\Delta \tau }e^{\pm \int _{0}^{\bar {\tau }}a(\tau ')d\tau '}\,d{\bar {\tau }},\

which results in \Delta t={\tfrac {4}{a}}\sinh({\tfrac {a}{4}}\Delta \tau )\ for a smooth accelration profile, which I could have implemented, but takes away a lot of agency for the player. The speed version is less realistic but all I could do with the time I had. Next time I'll dream bigger :)

Thanks for the feedback, will take it onboard.

Submitted

Simple but fun, and the music was sweet. Nice job!

Submitted

Disclaimer: traveling into the past is not within our current understanding of physics :P

Submitted

I like the idea :) a bit short but it was cool to experience it.