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Mevlana

11
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2
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A member registered Nov 08, 2018 · View creator page →

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Recent community posts

hi, I updated my game after submission. Does it mean judges wont see the updates?

Hi. You need to connect events to your own functions on OnEnable and remove them OnDisable.

private void OnEnable()
{
    WMBroadcaster.OnMonetizationStart += OnMonetizationStart;
    WMBroadcaster.OnMonetizationProgress += OnMonetizationProgress;
}
    
private void OnDisable()
{
    WMBroadcaster.OnMonetizationStart -= OnMonetizationStart;
    WMBroadcaster.OnMonetizationProgress -= OnMonetizationProgress;
}

In this code. right right side of operators are your own private methods.

https://learn.unity.com/tutorial/events-uh see here for more info about delegates and events.

sad to see this post a bit late :( 

Thanks for your comments :) 

I will rethink about the perspective to get distinguished left and right. I think it is okay about up and down :)

That music idea is cool. I'll give it a try :) thanks 

Thanks for your feedback :) 

I will try to put an option about reversing Space control. 

Also some orbs with negative effects is cool idea. I will implement that with next update.

Thanks :) Actually there is no predefined end condition. But when the light intensity goes up to maximum range of float (it is 4,294,967,295), It will throw an error then you win the game :D 

Is it better to have predefined end condition? 

Thank you for your comments and suggestions. I will fix those first update :D

Understood :D I will keep these in my mind and try to apply  at the first update. Thanks

Cool game :) escape is possible but there is no way in :D

I like the idea :) a bit short but it was cool to experience it.

Thank you for your suggestions. 

There is no win condition but end. If you  don't collect any light for a certain time you will lose your brightness (light). And game will be over soon.

Do you mean that the orbs should be more closer or else?