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A jam submission

Rhythm HellView game page

Submitted by LightAxe2402 — 10 hours, 42 minutes before the deadline

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Rhythm Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#852.9213.200
Audio#1062.5562.800
Theme interpretation#1102.9213.200
Graphics#1572.3732.600
Gameplay#2102.0082.200
Overall#2152.0082.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/LightAxe2402/GameOff2018

Theme interpretation
For this game, we combined aspects of both tower defense games and Rhythm games together to create a unique tower defense type game.

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Comments

Submitted

Great music and a crazy idea! Hard to get used to both mechanics at the same time! Maybe make it a little bit easier in the first level by showing clear lines ? (so we guess a powerfull enemy is comming when the guy that jumps through lines appears)

Submitted

The idea is interesting, but by its name, I was expecting it has a mechanic related to the rhythm. I think that if you're going to give the player time before the attack starts, the game should show spawn positions of soldiers so she can plan how to play. Another good thing could be something in the UI that let the player know the path a monster will take. I see the potential for this game as a card game, maybe because of the variety of demons. And having a rhythm mechanic would be great.

Some animations were pretty good.

If you could comment and rate our game, we would appreciate it.

Submitted

Interesting concept, could not see the top menu on my screen res very well (was playing on full screen). Keep up the good work

Submitted(+1)

Fun idea. There didn't seem to be any reason not to spam the spacebar. I'm not sure if does anything when I get a note. It was maxed out at 3x.

Developer(+1)

Thanks Ripter! That is a good point about spamming spacebar, we didn't add a counter measure for spamming the button. The Multiplier is meant to max out at 3x, any higher made the towers feel to strong.