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A jam submission

Stoner Stevie in Asstown (GBTK #3 Jam)View game page

dank game
Submitted by Edward Atkin — 9 days, 4 hours before the deadline
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Stoner Stevie in Asstown (GBTK #3 Jam)'s page


CriteriaRankScore*Raw Score
Ear destruction#63.8573.857
Uncanny valley#83.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

I solemnly swear that I've made a bad game.
zoo wee mama

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Submitted (2 edits) (+1)

I suffered through the entire game.

The controls are frustrating enough and did get me killed several times. The minimap is useless but also kinda useful if you know how it works.

These hitboxes are pretty unfair, you never know if it kills you or not.

The graphics... well, you know it.

A little bit of microtransactions would be nice to have, but the game is bad enough already.

Pretty dank stuff!


Glad you uh..enjoyed it?
I actually totally forgot microtransactions was a category, otherwise I would've included some. Oh well, too late now


I was only able to collect 4 weed, didnt know what to do after that ;P


You didn't collect all the dank weed!! You were not cool enough to beat the level 😤😤

Submitted (1 edit)

Nice sound fx when you walk around the map! duh duh duh duh!

Also if you input 'stevie' as the player's name, well... hahah

Good job!


I think this one did a good job of walking the line between being bad but playable and unplayably horrendous. The music is almost acceptable, but then throws some earbleed in. The graphics are... not good. The broken controls, camera, and minimap are bad, but the game is still playable. It's kind of fun, even. I did fail to beat the boss, though, as it's a very finicky thing that requires fine control the broken (or "broken"?) controls don't allow.

I still have no idea why the numbers are counting up in the upper left corner, or what all the text over the player means.


Wow are you a shitty games analyst? This is a surprisingly in depth write up.
You hit it on the head with bad but playable, I wanted to make a game that was totally beatable, not ridiculously frustrating, but horrible in every way.
The text over the player is the speed and direction of the player, which I didn't need to know, I just put it there because I thought it'd be funny. And the number counting up was so I could test whether the "cutscenes" were the right length and make adjustments. Then I left it in because it's funnier that way.


Professional-ish game developer, plus years of experience both playing and making weird, broken, janky games.

I suspected the numbers were some sort of debug thing deliberately left in but wasn't sure.

Submitted (1 edit) (+1)

This one literally gave me Aids. Congrats! Worst submission so far 😄 this is a compliment btw 


sorry about the aids


It‘s fine, I‘m on medication right now and do slowly recover from your submission




really makes you think