Wow are you a shitty games analyst? This is a surprisingly in depth write up.
You hit it on the head with bad but playable, I wanted to make a game that was totally beatable, not ridiculously frustrating, but horrible in every way.
The text over the player is the speed and direction of the player, which I didn't need to know, I just put it there because I thought it'd be funny. And the number counting up was so I could test whether the "cutscenes" were the right length and make adjustments. Then I left it in because it's funnier that way.