Hey 🙂 thanks for your interest, sounds cool.
I've added a licence file now for non-commercial use, so you're free to use and dstribute: https://github.com/Eatkin/BenWasAssimilated/blob/master/LICENCE
EAtkin
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This game absolutely kicks ass. A while ago I thought damn if only Chips Challenge had modern features, and looking for mods lead me to this. I've been playing on localhost but I've played it so so much. Chip's Challenge 2 Level Pack 1 is really _really_ good too, bar a few levels which seems kinda...Chip's Challenge 1 with the annoying mazes 😅
Yooo! This past week I was thinking about you and checking Twitch and saw you haven't streamed in ages
You might be interested to know that I'm making an _actual_ game that's not a shitpost. Open world sokoban with metroid style progression system. It's just slow progress especially as I decided I was going to make a custom engine and all you can do right now is move a sprite on screen.
Hey! I haven't really been doing any game development in a long time now so haven't touched it. You might be able to build your own copy using Gamemaker - downside is you need a Windows/MacOS PC for the IDE still. As long as Gamemaker updates haven't broken anything it should be pretty straightforward:
https://github.com/Eatkin/Relaxing-Open-Source-Game
It's a mildly long story. The first game I made for a game jam called "I can't draw but I want to make a game". The jam creator Charlmes had kind of thing for ducks, he drew lots of ducks and they were on the jam page, and there was also a bonus category for including a duck in your game, so it was kind of customary. I had decided to make an escape room cause it would suit a badly drawn game well and I was thinking about joke phobia anatidaephobia, fear that somewhere a duck is watching you. So I decided it would be funny to make an escape room but the antagonists were ducks. I have no particular hatred for ducks, ducks are alright in my mind.
It's a cute little game and I like the animations and artwork. The player is, as somebody else said, very fragile. I had to be extremely careful and mostly just ignored enemies where I could. I ended up touching one pixel of an enemy and died a few treasures into the game and had to restart which was kind of frustrating.




































