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MagickaLab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #8 | 2.889 | 2.889 |
Gameplay | #13 | 2.333 | 2.333 |
Overall | #13 | 2.444 | 2.444 |
Overall | #13 | 2.444 | 2.444 |
Presentation | #15 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a good framework, I might consider keeping an eye on this project, to see which way this project ends up going.
There's not much at all going on at this moment, the gameplay is very basic.
Have you considered any alternatives to just waiting for your mana to regenerate, opening your inventory to use potions all the time might get annoying in the long run when you even have them, and waiting around and watching a counter go up isn't much fun.
I haven't really considered anything else than potions/waiting, and I can't think of any alternatives.
Anything that keeps the flow of the game up would be cool, like risky melee attacks, or maybe a parry system that absorbs mana when you're able to time it properly on a powerful spell (like a fast fireball). I'm sure you will be able to think of something nice that fits your game.
It's a shame this game is unfinished, since what is here is pretty solid. Movement is nice, attack set is fun, etc.
Definitely rough as you mentioned but also a great prototype start. Basics are there and with some work I could see it being something very fun. Just had one bug to report (since I know I appreciate when people report them)...wind magic didn't seem to be pushing enemies for me. But good job and hope you keep at it! Would like to see what it could turn into!
Thanks, I'll have the bug fixed when the voting period ends.
It was a challenge to find out the controls yet rewarding, the magic effect looks really neat :)