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(1 edit)

It's a good framework, I might consider keeping an eye on this project, to see which way this project ends up going. 

There's not much at all going on at this moment, the gameplay is very basic. 

Have you considered  any  alternatives to just waiting for your mana to regenerate, opening your inventory to use potions all the time might get annoying in the long run when you even have them, and waiting around and watching a counter go up isn't much fun.

I haven't really considered anything else than potions/waiting, and I can't think of any alternatives.

Anything that keeps the flow of the game up would be cool, like risky melee attacks, or maybe a parry system that absorbs mana when you're able to time it properly on a powerful spell (like a fast fireball). I'm sure you will be able to think of something nice that fits your game.