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aenever

108
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A member registered Jun 05, 2016 · View creator page →

Creator of

Recent community posts

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Added ability to move Sushi's location. Be very careful not to electrocute her though.

Added the ability to combine an inventory item with another inventory item.

I'm not too worried, I realy enjoyed the premise of sharing my code to inspire others. I love Clickteam no matter what. It's the best game making software I've been happy to invest in. Some merch wouldn't go astray for participants though  ;)

Added the ability to combine an inventory item with a game object.

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I've simplified the lighting system. (I'm yet to implement this part- to test you can - Press 'P' to toggle the appearance of the phone receiver).

Pixel Pro Tennis was only ever designed to work in landscape. It works ok on mobile, but it’s best on PC. My tip to get the best results to beat the CPU;  is to deliberately slice the ball by leaving your return hit to the last moment. Otherwise the direction of the ball is mostly random which adds to the unpredictability. 

Thank you 👍

Getting there slowly. Added more features and ironing out a few glitches.

Fixed 'Pick Up' phonebill glitch. You can now only pick it up if you're in front of the dresser drawer.

I need to change 'Pick Up' phonebill. You can grab it on the otherside of the room lol.

Fixed Dresser and Drawer audio (17th November).

Try not to over think it too much. Game jams are a great way to test out creative ideas. The challenge of working within a timeframe and set limits has us all knowing we could improve our games. I guess that’s why it’s a great idea to join. The feedback good or bad is valuable - especially if you want to eventually release your game. By the way I thought your game was really fun to play.

No need to apologise. If the requirement wasn’t to keep it to one screen, there’s no way I’d leave it with a double tap start. It was a compromise to minimise my code & using an ini to keep track of my progress. Also TBH  I ran out of time. 

After watching Bauske play through hours of games from the Pixelcram Jam on his streaming platform, and say he couldn't work out how to start Stickarian (even though the instructions clearly states to press the start button twice). I tweeked the start up to make it super obvious.  For fairness I've made it clear that it is a post Jam Update. The game play or code hasn't been altered in anyway.

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After watching Bauske play through hours of games from the Pixelcram Jam on his streaming platform, and say he couldn't work out how to start Stickarian (even though the instructions clearly states to press the start button twice). I tweeked the start up to make it super obvious.  For fairness I've made it clear that it is a post Jam Update. The game play or code hasn't been altered in anyway.

In my opinion, chiptunes are a must in pixelised game :)

Stickarian

15 Minute Talk Through on the game elements and design. Made for #pixelCRAM game jam. Make a game to fit into a 256X144 resolution window & all in one screen. Stickarian is a stick figure fighter, with its own built in AI. It starts off simple, yet it's challenging enough to become frustrating. 

Find more here:

 https://aenever.itch.io/stickarian

https://itch.io/jam/pixelcram2025

Awesome graphics and clever game play.

My cat Ellie would approve, clever one button concept.

I love the artwork.

This is a neat game and lots of fun. The pixel art is fantastic.

Youtube Stickarian promo

Thanks, it was very tricky to get the mechanics right.

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Due to some reports of false positives. I've repackaged the game as an unpacked .exe - To run the game simply unzip, and run the .exe - Made in Clickteam fusion 2.5 - It’s 100% safe.

Ha, ha that's good to hear. It's perfect timing or is it by design? The Matrice is everywhere!

I love this game, just wondering is there any chance of making a walk through or publishing hints? 

Thanks for the feedback. Good Suggestion about the skulls, I might replace those once the Jam is over. I just liked keeping the style similar.

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Great news, I've uploaded a bug free version of 'Erik the Greedy' that includes a 'GOD' mode for those that wanted to check out all the levels without having to restart the game (simply hold down the G, O & D keys together on the logo screen. If you haven't voted yet, please look at the comments section to see where bugs pre existed and ignore the 'GOD' mode as isn't an original game feature.

Looks like Erik might have had a few too many Meads over Christmas and New Year and got stuck in the door lol. The collision detection is mainly set up for background objects, yet this is no good if you want something like an animated door which has to be an active. I simply forgot to add an event that when the player collides with door to switch on the alt value for the auto fall movement. Thanks for the helpful feedback as it's helped me debug my game so I can release version 1.1 after the Jam.

The animations are spriter animations it's a life saver for quality animations :)

Thanks for noticing the chest animation, a small touch yet I thought it looked nice.

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I have already fixed the bugs that other jamers found. I would also like to know if it's an ok thing to upload a fixed version. All other gameplay is exactly the same, just bugs removed.

Science Fiction Fantasy is very broad. Most of jamers stuck with a Space Sci Fi  theme, yet even 'Game of Thrones', 'Dungeons and Dragons', 'Steampunk' or Super Heroes' are classed as Science Fiction Fantasy. I chose a Viking doing the deeds of a Viking God 'Odin'. I'm sure it fits the Sci Fi - Fantasy theme; it's just with the Phantom Menace  poster on the Jam page that most people thought of Space games. I purposely chose to be different.

I got it to bug on the door, I took a look at my events and forgot to set the auto down alt value on. Fixed for when the Jam is over. Thanks for the feedback :)

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Yeah I noticed that glitch too, you can see it during the demo video. Thanks for the feedback, I've just fixed it by making the warp invisible if the timer runs out and only allowing the warp sound if it is visible. Just needed a double check in the events, thanks.

it’s certainly a challenge, it took me a few tries to get a clean run for the YouTube promo. if I get the chance to build more levels, I’d remove the lives and have a progression system somewhat like angry birds.  So you could retry levels as much as you like.

Strange yet fun :)

The shooting part is good enough to be a game all by itself, nice work.

That's a cool game, it vaguely reminds me of mission impossible. Nice work :)

Wow love the atmosphere, this is a top game :)