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A jam submission

NostalagaView game page

Submitted by AngryArugula
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Nostalaga's itch.io page

Results

CriteriaRankScore*Raw Score
Ambition#14.3864.600
Polish#14.1954.400
Enjoyment#43.4323.600
Theme#44.1954.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
Mitch

Entry/Week Chosen
45 (First FNGJ, using Nostalgia theme with 6hr limit)

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Comments

Submitted(+1)

Super impressive amount of polish. I wished the camera showed a bit more of what's in front of the ship, but great job nonetheless !

Developer

thanks! :)

Yea... Cinemachine camera did weird things in build only and I didn't have time to debug (WebGL builds taking forever... Need to implement some debug handles inside build to tweak).   New build addresses camera look ahead, zoom, and a toggle for the low-res mode.

Jam HostSubmitted (1 edit) (+1)

This was very satisfying to try out. Though I do feel like the robot that you control should have had more armour. Nonetheless, everything is perfect in this game for it being made in 6 hours. Outstanding!

Developer

Thanks! :)

I took advantage of this being my first fngj and scoped everything for 6 hours per the restriction this time.

There's a new build with some tweaks from the feedback here staged for when I can upload!

Submitted(+1)

I really liked the responsiveness of the controls, there was a bit of a learning curve to properly fly the ship but when I got over it, it felt super fun. Personally, the camera was too zoomed in for the amount of space that the character takes on screen, I feel like this also caused the pixel graphics to sometimes just look faded or washed into the background, so zooming out would be a lot more enjoyable to me. Overall very impressive and fun.

Developer(+1)

Thanks :)  The control responsiveness is what I remembered the most from the original game - no matter how aggravating heh.

The camera zoom was pretty broken by something in the Builds only :(   I didn't have time to debug.   I will definitely post a patched one (and a toggle for Pixel vs Normal mode - there are no sprites in this game at all :P )

Submitted

Yea the controls are definitely what jumped up at me the most, good stuff! Ah I feel that, I tried to transition my submission to html5 and half the game broke so these things happen, glad to hear I might be able to try this zoomed out someday :)

Developer

As soon as the voting period is over push some updates :)   Literally prevented from uploading during heh.

Submitted(+1)

I liked the super low res art style and the movement was really fun. It was little hard to dodge enemy fire and tell where enemies are coming from. I think either adding some more indicators or zooming the camera out a bit more would help.

Submitted(+1)

This game...I gotta say it was pretty interesting. Of all the games I played in my childhood, I haven't really played a game like this before and it seems really unique to you. I kind of felt the controls were kind of hard to move when it came to steering. (I almost thought I had to bounce and it took me a bit to realize I can fly XD) Overall, the game was pretty nice and quite different to play! If you don't mind me asking, what was this game actually called?

Developer(+1)

Sub Terrania


An old demo scene Sega Genesis/Master System game.   Its controls were even harder lol.

Thanks for the comments! :)