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Rise of the Soulmancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was the game satisfying to play or did it bring you joy | #1 | 4.571 | 4.571 |
VISUAL | Did the game have nice graphics or art direction | #1 | 4.857 | 4.857 |
Overall | #1 | 4.429 | 4.429 |
MOOD | Did the game have atmosphere or make you feel something | #2 | 4.429 | 4.429 |
AUDIO | Did the game have great music or sound design | #3 | 4.429 | 4.429 |
IDEA | Was this game super interesting or innovative | #14 | 3.857 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm really struggling to find much to criticize here. it does indeed seem like a finished game. Probably just drag out the beginning to be slower, and add some extra story elements.
I guess I'd love to have more shapes for my main character, but I like the color options presented
Thank you juzek,
Putting these suggestions on my to-do list and I'll try to get to them.
Thank you all for the valuable feedback thus far.
I've started setting up help menus in various locations of the game.
Wow this was a very nice experience. I would just add to the choir that all the info in the beginning might be too overwhelming at first. I get that it's nice to have icons in every skills but I feel a written description would be better for me to understand. Maybe explaining each icon whenever it appears, and the initial battles at the beginning involving simpler attacks just to understand turn order and stuff.
Megaman is a good reference on this, it very slowly introduces each mechanic for the player while always throwing some challenges to make sure the player understand that specific mechanic.
Also I think I couldn't pick correctly a sky/ground in the base creation, maybe it was a bug or maybe I just didn't understand it?
But other than that this was great, very polished, and fun. Keep it up please!
❤️
Nice game !
I would prefer to start the game slowly with less information as it is a bit overwelming and it feels like I'm playing without really uderstanding what I'm doing.
Despit that, I really like the turn-based mecanic.
Visual effects and animations are really cool too.
With more information and giving more time to the player to grasp those information, I'm sure this game would be perfect.
Congrats :)
Thanks onara!
I take it the tutorial video that intros how battles work was either not informative enough, or provided too much info at once?
Perhaps breaking the video down into smaller videos, each highlighting a specific aspect of battles?
And/Or add a help area in the settings that provides more information on different areas of the game?
Nice game!
I bit hard to understand at first, but the mechanics and art are really cool!
Thanks, Queble.
In the effort of fixing the hard to understand portions., would you be able to give me some more insight on which factors were difficult to grasp for you?
If you can, I'll work on implementing changes so that it becomes a smoother experience.
Ya for sure!
The main thing for me was the skills and debuffs/buffs
I didn't really know what I was looking at tbh when I got into the first battle (all the different icons for displaying things), and I ended up just using the highest "level" skill I could, as I didn't want to try and decipher the description/math of how the attack works.
Maybe it'd be good to start the player out with very basic skills, and ease them into better ones, or maybe just providing a skill name and basic description (which I could have been missing) would do the trick :)
Either way though, pretty swish game! I'm jealous of your animation skills :D
I see, thank you for the feedback and compliment.
Were you able to watch the tutorial video that pops up just before the first battle?
Ya I think a tutorial popped up, but if i remember correctly, it was immediately minimized due to some dialogue that was triggered.
I'll try it again after work and see if that happens again
👍
Love the graphics!
❤️
Very Nice !!!
❤️