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A jam submission

Number Fission BetaView game page

Odd numbers are stable, even numbers are not
Submitted by Escapade Games (@escapadegames48) — 12 minutes, 49 seconds before the deadline
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Number Fission Beta's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game super interesting or innovative#24.6674.667
Overall#154.1004.100
VISUAL | Did the game have nice graphics or art direction#234.3334.333
FUN | Was the game satisfying to play or did it bring you joy#324.0004.000
AUDIO | Did the game have great music or sound design#513.6673.667
MOOD | Did the game have atmosphere or make you feel something#533.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Since October last year (this was originally a Ludum Dare 49 submission).

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Comments

Submitted(+1)

This is a really unique and really clever mechanic, I love it.

The graphics and audio are perfect for the style of game, feeling extremely crisp and clean but never intrusive. The number of sides matching the current number was a very nice touch.

I've seen from the comments below that you've updated the tutorial from whatever it was originally - if it's any help I can confirm that it works really well now, I was able to get my head around the concept very quickly and get right into gameplay.

I found I was able to get an infinite loop when playing on longest cycle - not sure that there's any real fix for it though given that it's inherent to the mechanic. 

Developer(+1)

Thanks for the feedback! As for the longest cycle game mode, the objective is to get the longest, finite cycle, which means infinite cycles don't count. Notice how the score only updates at the end of a cycle.

As for the tutorial, I'll let you in on a secret: I only changed 2 words in the tutorial, and apparently they made the world in understanding the gameplay. I changed "Even numbers split, giving one half to each of their neighbours" to "Even numbers split in half, giving one half to each of their neighbours", and apparently the extra 2 words "in half" was all that I really needed to add. Fascinating how much of a difference those 2 words made.

Submitted(+1)

Very nice and simple game.

I also tried to run it on my phone and tablet to see if there will be any glitches with different resolution. All seemed fine.

Developer

Thanks! Any problems with the tutorial?

Submitted(+1)

This is a very interesting idea! I was a bit confused at first (even during the tutorial), but after a few tries, I got something of an understanding of it.

Perhaps some additional feedback or ability to plan moves could help? At least in a tutorial, I mean.

The endless mode is really useful for learning the game haha Though loops can get pretty long, so it'd be really useful if there were some option to speed up the animations or skip to the end.

Thumbs up.

Developer

Thanks! I made a few changes to the wording of the tutorial since others seemed to have mentioned it as well, but bigger changes to the tutorial and other things might have to wait till after the rating period is over.

Submitted(+1)

This was fun and surprisingly relaxing to play! 

I don't know if the premise of the game is based on an already existing one, but it struck me as very original and clever. 

The fact that I genuinely haven't seen many games like this one yet, funnily, brings me to my only suggestion: I know you're already working on making the tutorial replayable, but I also believe it should be longer and better explained. 

As a good teacher of mine always says: teach it to me like I'm 5 y.o.

I was a bit confused at first, as seems to be the case for other players, but everything got so much better as soon as I got the gist of it!

Anyways, I'm looking forward to seeing its final version. Excelent work! ❤

ps. I love that you made even numbers the unstable ones! lol Odd numbers suffer such undeserved hate around where I'm from!

Developer(+1)

Thanks!

When I first came up with the idea I also thought that it would have appeared somewhere else by then, since it seemed so simple, but apparently not so.

The reason I made even numbers unstable was simple: even numbers split in half nicely, whereas odd numbers don't, so even numbers could split evenly between 2 neighbouring circles but not odd numbers.

I was actually quite surprised some people were confused about the mechanic, since I thought the tutorial was quite good at explaining that, at least to me. Guess I will need to rework it a bit.

But overall, thanks again for the positive feedback!

Submitted(+1)

Oh, sure. It does make sense! It's funny that even numbers splitting in half nicely actually makes me think of stability, as in balancing one of those old scales perfectly with its halves XD

Developer(+1)

The theme for the game jam I originally created this game for was "Unstable". I was originally thinking of creating a game involving nuclear fission, where you had to be careful about creating unstable nuclei that split. But I looked at the Wikipedia page for stable and unstable nuclei and was like nope, that would be too much to hard-code into one game, and players can't tell at one glance what nuclei would be stable or unstable - they would have to look up an online or in-game reference. So I thought of creating a system where at one glance you could tell if an object was stable or not. This led me to think about odd and even numbers - you could easily tell if a number is odd or even, right? - and this was how this game came about.

Submitted(+1)

I'm not sure what's actually happening here but they're is something fun about this one. The Ui is clean and the experience is simple, good job. Please add an exit button.

Developer (1 edit) (+1)

Thanks! I didn't add an exit button since I was intending for this to be a mobile game, and they have home buttons anyway.

What is going on is that whenever an even number appears in any circle, they would split into their neighbouring circles. So if a 2 appears, the circle with the 2 would become a zero and give half of the 2, i.e. 1, to each of the 2 neighbouring circles. This goes on for as long as there are even numbers.

Submitted(+1)

Okay, that's cool. You could use that in the name "Stay even"!