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This was fun and surprisingly relaxing to play! 

I don't know if the premise of the game is based on an already existing one, but it struck me as very original and clever. 

The fact that I genuinely haven't seen many games like this one yet, funnily, brings me to my only suggestion: I know you're already working on making the tutorial replayable, but I also believe it should be longer and better explained. 

As a good teacher of mine always says: teach it to me like I'm 5 y.o.

I was a bit confused at first, as seems to be the case for other players, but everything got so much better as soon as I got the gist of it!

Anyways, I'm looking forward to seeing its final version. Excelent work! ❤

ps. I love that you made even numbers the unstable ones! lol Odd numbers suffer such undeserved hate around where I'm from!

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Thanks!

When I first came up with the idea I also thought that it would have appeared somewhere else by then, since it seemed so simple, but apparently not so.

The reason I made even numbers unstable was simple: even numbers split in half nicely, whereas odd numbers don't, so even numbers could split evenly between 2 neighbouring circles but not odd numbers.

I was actually quite surprised some people were confused about the mechanic, since I thought the tutorial was quite good at explaining that, at least to me. Guess I will need to rework it a bit.

But overall, thanks again for the positive feedback!

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Oh, sure. It does make sense! It's funny that even numbers splitting in half nicely actually makes me think of stability, as in balancing one of those old scales perfectly with its halves XD

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The theme for the game jam I originally created this game for was "Unstable". I was originally thinking of creating a game involving nuclear fission, where you had to be careful about creating unstable nuclei that split. But I looked at the Wikipedia page for stable and unstable nuclei and was like nope, that would be too much to hard-code into one game, and players can't tell at one glance what nuclei would be stable or unstable - they would have to look up an online or in-game reference. So I thought of creating a system where at one glance you could tell if an object was stable or not. This led me to think about odd and even numbers - you could easily tell if a number is odd or even, right? - and this was how this game came about.