Awesome Job Bro! Really Well Done! Find my video review below:
57:30 Actual Physics
Criteria | Rank | Score* | Raw Score |
AUDIO | Did this game have great music or sound design? | #19 | 4.111 | 4.111 |
FUN | Was this game satisfying to play or did it bring you joy? | #24 | 4.167 | 4.167 |
Overall | #27 | 4.011 | 4.011 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #32 | 4.167 | 4.167 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #50 | 3.889 | 3.889 |
VISUAL | Did this game have nice graphics, art or design? | #87 | 3.722 | 3.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Awesome Job Bro! Really Well Done! Find my video review below:
57:30 Actual Physics
The idea is interesting but the game didnt give me lots of joy, this game is definetely crazy :D
My word! The writing in this is absolutely phenomenal! I love all the little details you threw in for the world building. Right down to the intern working on touch screens for smart blenders xD The guy with his feet in the 17th dimension... the food signs... all of this just comes together so beautifully. The jokes are laugh out loud funny too. Doing a humorous take on an apocalypse is not easy and you pulled it off flawlessly. Hats off to you good sir!
The game has a professional level of polished look to it, right down to the walk cycles and background animations! Just over all really aesthetically pleasing.
The only real note I have is... while I LOVE the idea of the health bar taking one hit after dying at the platforming parts, with platforming levels of this difficulty, having players one shot it is a pretty intense expectation. I feel like it would be nice if there was an HP system within the HP system. Like maybe... Arnold has some kind of "dimensional protection" every time he falls but it has 3 layers, hence 3 hits? That way you don't have to confuse the player with 2 HP bars, but still have the main mechanic.
Also, I feel like it would be nice to have an option to rebind keys. The platforming sections had me constantly reaching for wasd/space, and I'm sure there are many others who prefer those as defaults. That might also make the platforming sections a little more doable!
But those are all drops in the interdimensional bucket compared to the massive amount of good things about this game. I definitely would love to play this more! Can't wait to see what's next for this game's development!
Awesome job!
-Sasha
I really like the style of the game and the design of the characters. The music fits the atmosphere of the game really well. I found the platformer levels pretty hard, but overall I was still able to enjoy the game a lot.
I really like the premise and it was executed really well! The platforming/controls felt right.
The aesthetics and feel of the game were great, the character sprites and animations were really charming and full of personality like the victory screen or the little purple guys. The music was pretty catch too. I was surprised at how good the platforming felt too, Im usually terrible at it but the speed and level of control seemed just right. Only thing I'd say is maybe reset the player to the start point when getting hit instead of completely ending the encounter, especially since theres a time limit. A few encounters I didnt feel like I had enough time to learn them because there was no opportunity to try multiple times. The writing wasnt bad but not really for me, thats not a knock on the game though. I did get softlocked and had to close it when trying to activate the portal behind the 2 lords though. Good job mixing 2 genres unexpectedly well!
This game was hilarious xD. The artstyle and the way its put together is very silly but in a very good way! Overall I really enjoyed this game. Good work!
Hey! What can I say? The game is just awesome! I really love the silly artstyle (everyone just looks like a loser or nerd) and the fun music. The idea of implementing platforming challenges is really cool! I especially like the screaming when falling into the holes :D
So now let me finish this comment so I can keep playing this!
Thanks for this game! It was weird, but in a good way, haha. I liked and disliked that you only have one shot at most platformer levels. On the one hand it brings tension, on the other hand I just really want to finish that one level :p I did find a bug in one platformer level, the one with a big drop right next to your spawn point. If you hold the walk-left-key while the level is loading, you spawn inside one of the spikes and die immediately...
Thanks for the game! Nicely done :D
great graphics, great sound, great humor! Can't wait for chapter 2!
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