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My word! The writing in this is absolutely phenomenal! I love all the little details you threw in for the world building. Right down to the intern working on touch screens for smart blenders xD The guy with his feet in the 17th dimension... the food signs... all of this just comes together so beautifully. The jokes are laugh out loud funny too. Doing a humorous take on an apocalypse is not easy and you pulled it off flawlessly. Hats off to you good sir!

The game has a professional level of polished look to it, right down to the walk cycles and background animations! Just over all really aesthetically pleasing.

The only real note I have is... while I LOVE the idea of the health bar taking one hit after dying at the platforming parts, with platforming levels of this difficulty, having players one shot it is a pretty intense expectation. I feel like it would be nice if there was an HP system within the HP system. Like maybe... Arnold has some kind of "dimensional protection" every time he falls but it has 3 layers, hence 3 hits? That way you don't have to confuse the player with 2 HP bars, but still have the main mechanic.

Also, I feel like it would be nice to have an option to rebind keys. The platforming sections had me constantly reaching for wasd/space, and I'm sure there are many others who prefer those as defaults. That might also make the platforming sections a little more doable!

But those are all drops in the interdimensional bucket compared to the massive amount of good things about this game. I definitely would love to play this more! Can't wait to see what's next for this game's development!

Awesome job!
-Sasha

Thanks so much for the detailed review! I totally agree with your criticisms, and honestly I'd never considered the health system you suggested, which sounds like a great idea. Glad you enjoyed it!