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GitHub Repository
https://github.com/haseebzeeshan2010/Sub-Racers
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Comments
Super nice and it was fun to play. Great job! If you have a minute, I'd really appreciate it if you could check out my game too and drop a rating + short review. Would mean a lot!
Thank you!! Sure, I'll hopefully rate it today when I get the time!
The style and music are really polished, especially the music which fits very well with the rest of the game. It could just be me but for a racing game it kinda feels slow, and once you fall behind theres no way to catch back up which leaves the rest of lap uninteresting. These are my problems though, and overall the quality is very high, especially for a gamejam.
Thanks for the feedback! I am glad you think the styling and music were good, as I spent a lot of time working on them!!
You're right that the game feels slow, and that's due to a lack of time to work on fov changes, effects and speed lines(all of which I will work on soon!).
I am not sure how to solve the catching up to other players issue apart from making the AI sub "dumber" by making it's racing line less optimal. It has the same speed and physics as the player sub which is why it's hard to catch up.
If you have any ideas on how I could work on these please feel free to send me any suggestions! Thanks again for playing!!
I love the style and artwork of the game! However, the controls are not super responsive which causes me to bump into walls often :sob: (although I do see this being cool once you get used to it, its just difficult for new players). Also it would be cool if you added random powerups (like from mario kart), it would definitely help to make the game a little more entertaining.
Thank you!! Yeah controls are a common pain point for new players, I will definitely be fixing them first when I get the chance.
The idea for power ups is really good and I agree that they they would make it feel more interesting!
Thanks again for the feedback!!!
The art and music of the game are really good, its just that the game gets laggy during some parts (at least on the web version), I would suggest adding a setting for maybe lowering the resolution or something like that. Also controls are a little hard but that could just be me.
Thank you for the nice words! I spent loads of time on polishing each level's environment and giving the game a fitting theme song, so it's nice to hear you liked it!!
A quality menu is a good idea, and I'll add it when I get the chance!
Regarding the lag, try refreshing the page for the web build, sometimes it can be laggy on its first load. If that doesn't work, the Windows build is a good option too!
The game seems very AI-heavy. The controls are not good, and the sensitivity is very high for movements. Overall, not a bad experience, controls and AI components need to be fixed.
Heya, this game wasn't made with AI at all(I despise vibe coding), but code descriptions as comments were written using an llm within scripts so I could come back to them if that's what you are referring to.
The entire game was made in about 80-100 hours of effort that I put in and I think its sad that real hard work can now be labelled as AI, even if it's genuine.
You will notice the carousel for the UI as an example, that was from this video here and adapted slightly cause it changes the y of the carousel components as they are further away:
The controls/AI navigation and environment were made by me, and are fully adjustable to whatever the game's needs are because I made them. This is all human generated slop.
If this was ragebait, you were successful, and if this was genuine criticism then I agree I should have made the controls tighter for players. It was common feedback but I decided I would just ship the game for ember.
Please though, not every game is made by AI, some people are still out there who rely on their own hard work.
I think the fact that he’s responding to all the comments with such detail to be an indicator that it’s most likely not AI. Though there’s no indicator that’s 100% accurate, most AI users do it for quick gain, and as such, wouldn’t put so much effort into engagement with the community. This isn’t a definitive proof, but I think it does present solid evidence that this game is legit.
I think it's the best game I have seen so far!! Try my game too!!
Thank you so much!! I have tried yours as well and left feedback too!
Holy skill ceiling... I love how the submarines control; Just the right amount of friction so that it doesn't feel like a car. Honestly, this game has some high replayability compared to a lot of the projects that you typically see in game jams. Overall, a very cool and one of the most enjoyable games in ember.
This means so much to me! I was going for making this game as replayable as possible with spending more time on polish than making new levels. Great to know that you enjoyed it!!
good game :), the movement being sensitive is a plus in my opinion because it creates kinda a learning curve to the mechanics and not making the game too easy - overall very good
Thank you! I know some people find it floaty(which is valid tbh) but I left it as it was because I thought it was still within the believable range of a submarine.
Glad you enjoyed it!!
btw the game gives off a riderworlds but ocean vibe :)
Very solid, just a bit laggy on my laptop. Music fits the game perfectly.
Thank you!! I spent loads of time on the music so I am glad you enjoyed it.
Also regarding lag, refreshing the browser page generally works for the web build if it is laggy(my guess is WEBGL loads in too much stuff at once so it's smoother when saved in memory)
I did also have 40 tabs open, so that’s prolly why. Self composed music is very cool. I just steal something off of Pixabay
By far one of the coolest games! I can see the effort that went into this (and I was very skeptical that this was made in the time we had, but huge respect to you. was this really solo?). The controls can feel a bit rough at times but it's a fun game. I'm so glad you added a tutorial because it just really solidifies the player's understanding of the game and it's mechanics/controls. This could probably be a category/overall winner. Keep up the amazing work!
Thank you so much! The tutorial was a part that I decided to add due to the way the controls work currently(floaty/drifty cause of it being underwater), and I'm really happy it helped.
Yeah, this was made solo by me starting all the way from Campfire London cause my teammate went absent at the start of the event. But I made some friends over there who helped with playtesting and giving feedback all the way till now!
Glad you enjoyed the game and thanks again!!
Really interesting game, graphics are pretty cool,
were they made specifically for this jam?It's nice to see a playable and well thought out 3d game, they can be quite hard to pull off in the time given. Controls sometimes feel a bit floaty but I guess that kinda makes sense for subs.Congrats and good luck!
Edit: I got a reply in the slack saying they aren't custom made for the game but were edited to work currently, cool nonetheless.
Thanks for playing! Yeah it was difficult to fit in making custom icons for the game with all of the mechanics and especially the web export(was a nightmare honestly), but I'm happy I was able to make it in time. The icons remained mostly original with the exception for the level icons, but the 3D models were edited heavily in blender to turn it from a mossy cliff face into low poly rocks I could use for making the different levels.
I agree that the controls are a bit floaty and could be tighter, I'll rebalance it so it doesn't feel unfair with the enemy submarine soon! Glad you enjoyed playing and thanks for the comment!!
it didnt even run :sob:, seems cool but i couldnt play cause of lag.
That's strange, I've tried it on low-end hardware too and so far, no other players haven't reported issues. For now could you try downloading the windows build?
I believe it may be because itch isn't able to run the web version of the game over slow/unstable internet. Maybe try again at some other time?
It is also a known issue with the web build that sometimes refreshing and running it again can make it smoother or have less lag(I suspect this is because webgl tries to load too much at once). Please give this a try and let me know how it goes!
Worked fine for me on my 10 year old laptop lol
Just wait a bit
ok lemme try