This is a great game! I like the dialogue a lot and art style is also good! The only thing I noticed was a bit off was the camera movement, so I'd recommend making it fixed on the player and not move with the player, especially when they are at the edge of the map. Also if you get the chance, would really appreciate it if you checked out my game Deep Dive and left a quick review! :)
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To Screw A Lightbulb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #56 | 3.067 | 3.067 |
| Enjoyment | #101 | 2.400 | 2.400 |
| Overall | #132 | 2.240 | 2.240 |
| Theming | #137 | 2.267 | 2.267 |
| Artwork | #140 | 2.200 | 2.200 |
| Audio | #190 | 1.267 | 1.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub Repository
https://github.com/sri2arul/to-screw-a-lightbulb-updates/tree/refs/heads/main
Comments
a nice, short experience of a game. The writing has some neat ideas for a light-hearted walking sim, but if this were any longer (as in, if you continued to update this) I'd suggest adding some other gameplay elements, something like NPCs giving you things to do other than just talking to them.
Its a nice game! I like the style of dialogue and the map design a lot. The art is also nice!!
The only suggestion I'd make is to make the camera centered on the player or rather not move when player is at the edges and perhaps give more direction to the story, but that's about it for the short term!
If you plan on taking it further, I'd recommend adding simple SFX and music to certain stuff, maybe footsteps/dialogue or some basic background music, it would help keep it immersive.
Good job on this though, its great!
Game is super nice and it was fun to play. Great job!
If you have a minute, I'd really appreciate it if you could check out my game too and drop a rating + short review. Would mean a lot!
Interesting game! Would love to see a more polished version in the future.
So this is how dad got the milk...
One small suggestion is to have the screen scroll as soon as the player moves instead of scrolling when the player gets to the edge of the screen. This way, you can see the obstacles coming (also, one less mechanic)
No audio :(


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