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juniper

6
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A member registered Oct 31, 2023 · View creator page →

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The buttons don't work for me either. Did you make sure it works in the build, or just in the editor? Sometimes things like that can break when you build the project.

I really like the concept of the jumps being a stamina bar! I think there's a lot of interesting ways you could build off of that mechanic. The art style is also pretty nice, the color palette works well.

a really neat little game! one of the few where it actually felt like, you know... a game. I think this project has a lot of potential, if you choose to work on it further. My only complaint is that making the dash a double-press instead of a dedicated button is a little annoying to manage in the middle of combat, especially since the player doesn't keep moving when you release a movement key.

a nice, short experience of a game. The writing has some neat ideas for a light-hearted walking sim, but if this were any longer (as in, if you continued to update this) I'd suggest adding some other gameplay elements, something like NPCs giving you things to do other than just talking to them. 

I like some of the ideas present, but it doesn't do anything to stand out as a platformer. Is there a point to the keys, or are they just a coin-like collectable?

I really like the visual style, but there doesn't seem to be much in way of a proper gameplay loop. I think this is a good base for a game, if you decide to update it further.