Love the unique style and artwork! The game was very enjoyable and the theming was great! However, I do think it would be very useful to add some hints at the start that help the player understand which tiles they can and cannot walk over (as well as which blocks can and cannot be mined). Overall, though, the concept is very creative and the game is definitely one of the top games submitted to Ember!
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GitHub Repository
https://github.com/Auseawesome/a-gneiss-expedition
Comments
As is yours! Thank you for the kind words and if I do get to expanding this game I will definitely add in a tutorial. I've been debating adding in a system for dynamically loading level packs in with godots .pck system which would allow me to make an entire tutorial pack for people who are new, due to the level loading system I made this shouldn't be too hard and I'll definitely do it if it scores well and I find the time.
The art is very cute and unique in style, and the ability to walk through walls while holding a pickaxe is so smoooth. No audio though :(
Yeah, audio isn't my strong suit and I wanted to be able to say everything was made by me and my teammates so I decided it'd be best to omit it for the jam. Didn't have time to compose my own music and I'm no foley artist. Thanks for the kind words about the pickaxe, I enjoyed adding it and think it helped a bunch allow levels to be opened up and be made more interesting!
Yeah, the sword being able to hit through walls is an annoying by-product of how it was made and unfortunately refactoring it wouldve taken too much time for the jam. Thanks for your kind words on the art though and if it does well in the Jam Ill do a postmortem and fix the game up with more content and better physics. Maybe even more weapon types? I'll have to see...
I really like the mining system as a way to progress through floors, and the combat system was simplistic and well designed. I found that I was struggling to tell what I could and couldn't walk over for the first few minutes, and also that the game was a little to easy. Other than that, it was a great game!
Yeah, I do think some of the decorations can at sometimes look like solid walls, and yeah I kept it somewhat easy to prevent moments where you get overwhelmed and it feels unfair. Thanks for the positive feedback though, if it does well after this jam maybe I'll revisit some of the feedback and maybe even add multiple difficulties!
The art is nice but I wish there was more of a menu and/or tutorial, as it wasn't very intuitive as to what was mine-able and what wasn't. You can kill enemies easy by putting your sword through the wall, and they just go there so maybe next time try looking into zoned enemies (they have a range the player must be in to start attacking). I like the game though, it's pretty fun!
I thought about making the enemies zoned, but due to the fact all of the levels are tilemap based that ended up being more challenging than expected to implement. Killing enemies through the wall is known but I didn't feel that was *too* big of an issue and fixing it with a raycast or similar was not particularly easy to implement.
I did want to make a menu or tutorial but sadly didn't get around to it, maybe I'll expand it a bit more after the jam is over depending on how well it was done. I'll add what is mineable to the description, thanks for that feedback!



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