So many secrets I've yet to uncover! The controls are really solid, which is so key to a good platformer. I was sad when the high jump disappeared - I just want to fly around these levels like a monkey, haha. I feel like it'd be really satisfying to have just a little more control over the slide, so I could launch right into loooong jumps with it. Maybe I just have to practice :) Love the addition of the dedicated gib key. Looking forward to see how it develops from here!
I suck at platformers, but I can appreciate how well designed this is. The hanging from ledges, sliding under obstacles, color-key doors - it's really nicely done. And the artwork is great too!
I am a numpty, and reading in-game text isn't really my thing. I could've done with an extra something (SFX, anim, particles?) to tell me I'd picked up a keycard as opposed to some other generic pickup. Or maybe a really obvious 'need red keycard' when I face-butted the locked door the first time?
it's already lots of fun just running about, exploring the levels and trying the special moves. this is going to be seriously awesome when we get stuff to shoot and blow up!
Comments
Bit floaty and difficult due to the controls
So many secrets I've yet to uncover! The controls are really solid, which is so key to a good platformer. I was sad when the high jump disappeared - I just want to fly around these levels like a monkey, haha. I feel like it'd be really satisfying to have just a little more control over the slide, so I could launch right into loooong jumps with it. Maybe I just have to practice :) Love the addition of the dedicated gib key. Looking forward to see how it develops from here!
I suck at platformers, but I can appreciate how well designed this is. The hanging from ledges, sliding under obstacles, color-key doors - it's really nicely done. And the artwork is great too!
I am a numpty, and reading in-game text isn't really my thing. I could've done with an extra something (SFX, anim, particles?) to tell me I'd picked up a keycard as opposed to some other generic pickup. Or maybe a really obvious 'need red keycard' when I face-butted the locked door the first time?
Anyway, it's fantastic work! Nice one!
So far? Ace WIP. Very ace. When completed? Definitely playing.
Here we go. Been waiting. For too long. Now. At last. I can play. Hit me.
it's already lots of fun just running about, exploring the levels and trying the special moves. this is going to be seriously awesome when we get stuff to shoot and blow up!