Play game
Slime Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 3.750 | 3.750 |
Overall | #27 | 3.250 | 3.250 |
Audio | #28 | 3.100 | 3.100 |
Theme | #31 | 3.200 | 3.200 |
Fun | #36 | 2.850 | 2.850 |
Humor | #41 | 2.100 | 2.100 |
Innovation | #43 | 2.600 | 2.600 |
Mood | #44 | 2.650 | 2.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love pixel art, and yours is great, very good entry, challenging gameplay and lovely art
Thanks a lot pavol!
Thank you Pavol!
Well that was a difficult struggle. I like the aesthetic and I really enjoy these kind of strategy/commander type of games but I had a lot of trouble even surviving in this one.
I didn't realize you could scroll the screen until I read comments to that point. Most of the game is pretty opaque, so even though I did better some round than others I'm not really sure why. Perhaps expose more of the variables under the hood in the UI?
Thanks for the feedback! We'll add a lot of these features once we get time after the game jam rating session ends.
Thanks for playing!
Great art and gameplay ideal! It's a bit unbalanced as the previous players said, but idea is so nice :) Congratulations!
Thanks Juice Tea!
Thank you!
The game is a bit unbalanced, but I like the premise. It reminds me of Age of War, a super old flash game. It could easily be balanced by giving the enemies less health, or recharging the slime meter faster. I like the graphics! Nice game.
We were definitely inspired by games like Age of War and Cartoon Wars. We will definitely work on balancing the game more after the jam period ends! Thanks for your feedback!
We did tinker around with a lot of the numbers to balance it, but we'll have to be a bit more surgical once the jame ends. Thanks for playing our game!
Took me a bit to figure out the winning strategy and then it got quite fun! Really nice idea but it's a pity that you don't use the mutation mechanic to win the game. I wish there would a strategic touch to it where you really need to collect good builds and party to win. But I also understand that it's incredibly hard to balance so many things. So if you are to continue with development after the jam, I think it would be a really interesting and fun game to play.
The UI and art are great! The music and sound add to a very nice medieval mood. It would also be nice to add some descriptions to the abilities as not all of them are self-explanatory. I really appreciated the tutorial, helped a lot.
One thing that I would definitely change is the side-scrolling. When I started playing I never would've guessed that you can scroll. Then, I saw a comment about that and realized that you can. But it took me a while of trial and error to realize that you need to move the mouse to the edge of the screen. Maybe it's because I used touchpad but I think there should be an alternative way to do that like A/D or mouse scroll or at least a hint that you can do it by moving the mouse to the edge. But because of this issue the first time I thought that I'm missing a half of the game screen and can't do anything about it.
Other than that, really great game and I really enjoyed it. Great job for 48 hours!
Wow thank you for the in-depth feedback! Your first point is spot on in that although we wanted players to incorporate the mutations more strategically, we simply ran out of time to balance the game that way. Regarding your second point, we will try implementing a way to help players know what the different upgrades do. Regarding your third point, we will implement more ways to side-scroll and make it clear from the start that you can do so. Really appreciate your constructive suggestions!!
Thanks for the specific feedback! We got around to implementing most of the gameplay mechanics but sadly a lot of the specific UI/balancing improvements didn't make it in. If you look next to the slime jars you'll see a big empty space where the information screen was supposed to be, displaying the abilities, their mutations, and their effects on the slime type. Hopefully we have time to include a lot of the suggestions and QoL changes once the jam rating period ends.
I'm glad you liked the game and again, thanks for the constructive feedback!
The music art and sounds of this game are amazing. However it was way too hard. There also some minor changes i would make to the UI and Camera. I would have prefered to control the Camera with A and D or the Mouse. An indicator for the Mutations of my slime would have been great too. Overall i think you got a could core, you can build upon, but it lacked some polish. Its still very impressive for 48 hours! Its still really well done!
Adding additional ways to move the camera seems like a great idea. As for the mutation indicators, we honestly ran out of time to implement those haha. Really appreciate your feedback and we'll get to making those edits after the jam period ends!
Thanks for the feedback! We had way too much planned out for a 48 hour development period, and ended up rushing the game with some features not implemented. We'll be sure to include a lot of changes later!
Though it was a good entry, but as others have said a little bit of tuning would have made it great!
Thanks for playing the game!
For sure. Thanks for the feedback!
It seems like you have a good core game here, but I can make it very far before the knights kill me. Maybe I'm missing something?
Hey Gnomebrew, while we did title our genre as a tower defense game, it's closer to a side-scrolling strategy game. The objective is to destroy the knight base at the other side of the map!
We'll fix the description to better reflect the gameplay ASAP. Thanks for the feedback!
There's still some work to be done on the game. We'll make sure it's balanced once the jam period ends!
Fun game! Was a little bit spammy rather than tactical but I enjoyed seeing what all the different slimes did! Eventually beat it after a few tries!
We will definitely work on balancing the game more after the jam period ends. Thanks for the feedback!
Glad to see that you tried seeing what the different slimes did! If I may ask, were the effects of some attributes more prominently evident than others?
We planned a small part of the UI to show the currently equipped attributes of the slime as well as its effects, but didn't have the time to implement them. Hopefully none of the abilities were too confusing in what they seemed to do!
The balance of power is skewed definitely in favour of the knights, but I've enjoyed your game a lot and the slimes are really cute, so I think your game has a lot of potential if you'd like to work on it further in the future :)
We tried tweaking a few numbers to balance it out, but most of what we did ended up giving the slimes a big advantage from the get-go. Turns out we'd have to apply changes to knight generation throughout the course of the match to even the tide a bit, but at that point the deadline was fast approaching :(
Glad you liked the game and the art!
Thanks for the feedback!
As the others have said, the balance is pretty far off from where it should be, but I love these types of games and had a fun time with this one. Looks and sounds excellent and I think with some tweaks the mutating aspect could be a really fresh take on the genre. Well done!
Thanks! We do need some more time with balancing the game, hopefully we can add more features and stages when we have the time!
Thanks sumguy!
I love this type of game and I wish people made more of it. Please make this into a full-game.
We really appreciate the love! We will continue working on this game once the jam period ends!
Glad you liked it, ernani! We'll try our best to finish it after the rating period.
Needs some balance, but it's a fun idea and the look and sound are good.
Thanks a lot! We ran out of time and couldn't finish balancing the game haha. We plan on balancing it once the jam period ends!
Yup, definitely needs a lot of balancing in its current state. Thanks for the review, Enchessency!
the game is pretty good, I like the art a lot
Thanks d!P. My partner Melcope did the art and he's very talented indeed.
Thank you! Really appreciate the compliment, means a lot because this is the first project where a lot more work was put into the art!
Cool game. I like this kind of game. It need some balance (I know that in 48h it's hard, my game is not balanced too), because a simple strategy is to wait for first wave, then spam a jar to stack them and don't stop until victory. So we lose the interest of the mutation, but it could be improved with some extra time :). Though great job.
Thanks for the feedback! We did not realize how much time balancing would take and simply ran out of time at the end haha. We hope to improve it after the voting period ends!
Working on balancing at the final stages made us realize just how much more work needed to be put into each part of the game. We'll be sure to improve up on it so that a lot of the mutations are a lot more viable. Thanks for trying it out!