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Stick man vs. Human's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #52 | 2.482 | 2.583 |
Theme | #57 | 2.482 | 2.583 |
Humor | #58 | 1.841 | 1.917 |
Overall | #63 | 2.482 | 2.583 |
Audio | #66 | 2.162 | 2.250 |
Graphics | #70 | 2.322 | 2.417 |
Innovation | #79 | 1.761 | 1.833 |
Mood | #87 | 1.841 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the walking animation =D It's a pretty solid base for a tower defense game. Enjoyed playing it and especially, the end game bloody shooting looked fun.
What could be improved: balance - not much challenge after you buy the first idle cannon; shoot on left click would be more familiar; drag to switch the view is a bit of a strange choice - it would work really well on mobile but for pc one click/key press would be more user-friendly; definitely put that walking animation to enemies as well =D
Appreciated the ability to win. Very well done completing it in just 48 hours!
Thanks for feedback, I didn't really have much time to balance stuff.
Oh cool, it actually has an ending! Too many games of this type just go on forever. I have to say, I really wasn't doing much after buying the idle-cannon, but I did enjoy the game. Nice work.
yeah i think i need to balance the game right. Thanks for feedback!
Great game! it feels like it was inspired by call of duty zombies or left4dead. The dragging thing to see outside was reversed for me for some reason.
Fun little game, I really liked the sound and particles effects on the stickmans! I would have enjoyed some more weapons :)
I really like the indie feel of the movement. It gives the game a unique identity.
Fun game
I love the blood splatter and death effect, having to shoot using right mouse button and actually aim in a side scroller is a bit of a weird choice but made for a different kind of shooter.
Also great job on making everything yourself, definitely not something everyone can achieve in 2 days.
One tiny problem I had was with UI not scaling properly, for example I couldn't click on Skip button in full screen and when I wasn't in full screen, the skip button and shop button covered the whole screen.
I quite enjoyed it, great job overall!
It was fun to play. I'm surprise by the choice of Right Mouse Click to shoot but it's ok. The house view not seems to be useful, there is only the shop button (that could be place in the mutants view). Sounds effects are well done. Nice job.
I chose right mouse click instead of left mouse click because the screen swipes when you left mouse click. Thanks for feed back!
Everyone is confused about that, because traditionally, games have LMB be shoot, and RMB something else, such as drag.
Thought it was a cool arcade style game. Needs time between waves to let you use the shop.
This could be a decent base defense type game and I applaud you for making all the assets yourself, but it seems like the drag to view the outside doesn't work due to a bug. Plz fix.
You need to drag and drop the left mouse button left side. It won't work if u hold the button too long. Thanks for feedback!
Ok. I will replay and re-rate accordingly