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A jam submission

SkyraiderView game page

Game jam entry for Dungeon Crawler Jam 2023.
Submitted by PoofyArts — 4 hours, 31 minutes before the deadline
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Skyraider's itch.io page

Results

CriteriaRankScore*Raw Score
Audio - Does the game have nice sfx and music?#1013.1513.385
Graphics - Is the game aesthetically pleasing?#1403.0083.231
Theme - How well does it incorporate the theme?#1541.7901.923
Gameplay - How fun is it to play?#1592.2202.385
Overall#1602.3632.538
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#1681.6471.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The movement feels good and I liked the music.  It gave the feeling of floating on up high.

Submitted

Theme from brief description was sun v. moon? Not sure i really felt it in the game.

The ice creams cones I assumed were enemies, but they couldnt hurt me.

So really this became more of an easter egg/purple disk hunt, and then "touch blue to win the game!"

And I won!

Submitted

Yeah, you have a good start here, but you clearly didn't have the time to finish the mechanics you wanted. A pity, because the art style is interesting and looks like it could've been something nice. But maybe you'll keep working on it.

Submitted(+1)

I won! 

Always feels good to beat a game even though I don't think that I could lose this one. 

I wonder what you had planed for this? There seem to be traps and enemies and so on but nothing seems to be implemented/working yet.

Also I agree with the others, don't mix animated transitions with instant turning, its confusing. And if you want to stick with transitions please make them fast and snappy.

Submitted

The music and graphics are nice. Movement feels good yet in a bigger project it would probably still benefit from a way or another to walk faster.

Will you work further on the game?

Developer

Thank you for the compliments! I appreciate the feedback, me and my team are gonna meet this Wednesday to discuss the game and our future plans regarding developing this game or any others down the line. 

Submitted(+1)

Soundtrack slaps, yes. Easy, but catchy. Quite a nice touch with the credit menu in there too, by the way!

I've spend ungoodly amount trying to figure out how to attack... I guess it wasn't implemented on time though? Its shame - weapon looked cool enough to swing around for a bit.

Small feedback on the movement - I enjoyed overal movement feel but it was odd thing to have move and straife to be smooth and then just instant turns, when screen just snaps to position. Its generally better to have same movement/turn choice so it won't be confusing at start and it feels better that way. 

Would also love just slight feedback from the game on a button press - sound, text ("something moved"), anything. That way player would see that something changed and would go investigate... instead of trying to catch floating things like I did!

Submitted(+1)

This soundtrack goes hard

Developer

Thank you dude! I appreciate it!