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A jam entry

HeavyArmsView game page »

Gatling gun arm cannon jet-pack!
Submitted by cmhhahn (@cmhhahn) with 1 day, 13 minutes before the deadline

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CriteriaRankScore*Raw Score

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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A nice idea that feels pretty good to play. I especially like the pink enemy death effect and the drowning effect on the music when you die.
Some more variations or strategy in destory enemies could be nice. I spent most of the time standing on the platform, fanning bullets back and forth and that seemed be enough most of the time.

Hee, reminds me of this XKCD what-if.

Really interesting/cool game. I enjoyed it. I Included it in part 13 of my Cyberpunk Jam compilation video series, if you feel like giving it a look :) http://youtu.be/foHhDr5DT9g


wait - no no, i found it!


@Teddy Bradford - huh, that's an odd one.  I can't seem to reproduce it, but there are easy steps I could take to eliminate it.  Thanks!

Using the gun as a propellent is pretty awesome. Nice variety of mechanics using the same controls/weapon. I think maybe there should be more friction between the character and the platform; something feels a little off right now. I'd also like to see more variation in the pathing of the enemies instead of just linear movement. Work on it a bit more and it'll be really awesome!

I think I broke your game... I fell down into the abyss, but the game didn't end. The "Warning!" text is still flashing and the timer keeps increasing. I think I'm going to get the high score!

Its really fun and easy to play, controls react great! I like the idea of the platform getting smaller. A solid base gameplay if you want to build upon it!

Fun game. It would be nice if you didn't have to wait for them to arrive though, and you had other objectives.


Hey man, thanks for playing!  I did try a couple different control schemes, but to be honest, I just kinda ran out of time to make the 360 controller feel perfect, and put it down for awhile (also now that I just looked, I noticed I never lined up the muzzle flash with the 360 left stick - oops :P!).

I love the feel of the movement and the ridiculous spray of bullets. Great stuff. :)

One small suggestion: it seems like the 360 controls offer less freedom to move/shoot independently since both aiming and movement are tied to the left stick. Have you considered mapping movement to the left stick, aiming to the right, and possibly moving jump and shoot to LT/RT respectively?