Despite some initial doubts I found myself having fun zooming around and hitting enemies, I think the sound design helped a lot to make the game feel responsive where the graphics were lacking- that sound that plays when you kill an enemy is very satisfying and a thrill to hear it play as you tear through a huge crowd! I will say I found that it feels pretty rough to slam into the walls and corners of the obstacles, and the small arena size means you're going in the same circles pretty often. I think it could benefit the gameplay a lot to have an environment that's more suited to this movement, maybe a little larger with some more varied obstacle shapes and placement to plan your paths around? It would also be nice to see how much damage the enemies are taking, some kind of visual change as they get lower on health? Anyways, I can already see the potential for a great arcade game in this!
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Rushdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #114 | 3.000 | 3.000 |
Gameplay/Fun | #145 | 2.533 | 2.533 |
Sound/Music | #178 | 2.133 | 2.133 |
Overall | #186 | 2.333 | 2.333 |
Graphics/Visuals | #244 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
The game incentivizes the player to keep moving to gain speed which makes their attacks stronger while also preventing death, in other words, it forces the player to keep moving forward
What premade assets did you use if any?
I use a few fonts and audio assets to finish my game, all of them are listed on credits
What are the Discord usernames of everyone on your team?
enzo_ht
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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