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A jam submission

PromoBOOMView game page

Rise and fire, wow yeah!!!
Submitted by oBrain — 1 day, 6 hours before the deadline
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PromoBOOM's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#491.7323.000
Audio#511.5012.600
Fun#561.5012.600
Visuals#561.8483.200
Overall#571.5702.720
Theme integration#611.2702.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

i don’t usually play only-downloadable games in jams, but i did an exception for this one just because the banner art was so good. the concept is very original and i like it a ton, but in the practice it’s a bit messy.. i don’t know if GameMaker has a built-in physics system and that was the problem, but the main mechanics of moving yourself with the rockets didn’t feel good as the direction you got shot was quite unpredictable.

Submitted

Running thoughts:

  • Strange having the main menu in one language but the cut scene being in English; this could be off-putting to some players.
  • It might have been nice to have a tutorial text, such as on the third level, to explain how you stick (slow your fall) when touching a wall.
  • Also, since it seems like I have to move my mouse rapidly, locking it in the window would be nice to prevent accidentally clicking out of the game
  • I think playing with inverse controls (less dominant hand on primary and such) would have done wonders if you wanted to make this game more "fair."
  • Also, it appears like boxes are glitched, and if you rocket just right, then you can go through their colliders

Overall, pretty neat idea. With some playtesting and cleaning up of the mechanics, I could see it as a full game. I got to the level with three employees and two crates, that where I gave up, as I don't understand well enough the angle of the explosion. You might want to telegraph that to the player with an arrow on which direction you would go if you were to launch an explosion at that point.

Submitted

Nice graphics and decent sound design. Great to see the classic rocket jump is alive and well somewhere in the universe! The controls could be slightly more forgiving, there were times when i pointed the bazooka straight down, but got launched off at a 30-45 degree angle, which made it quite tough. But cool idea for sure!

Submitted

justice for jeff!

Very hard.