Running thoughts:
- Strange having the main menu in one language but the cut scene being in English; this could be off-putting to some players.
- It might have been nice to have a tutorial text, such as on the third level, to explain how you stick (slow your fall) when touching a wall.
- Also, since it seems like I have to move my mouse rapidly, locking it in the window would be nice to prevent accidentally clicking out of the game
- I think playing with inverse controls (less dominant hand on primary and such) would have done wonders if you wanted to make this game more "fair."
- Also, it appears like boxes are glitched, and if you rocket just right, then you can go through their colliders
Overall, pretty neat idea. With some playtesting and cleaning up of the mechanics, I could see it as a full game. I got to the level with three employees and two crates, that where I gave up, as I don't understand well enough the angle of the explosion. You might want to telegraph that to the player with an arrow on which direction you would go if you were to launch an explosion at that point.