Very interesting approach. The rules are simple enough to understand but complicated enough to provide a challenge. The art is very pleasant, although at times, it seems like some elements don't quite fit together - which is understandable if you have two artists on the team. It would also be great to see some minor animations or visual effects like particles instead of just a red indicator. I would love to see what else you can do with this idea. I think it's worth continuing the work on this project after the game jam, and I would happily track your progress. Great job!
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Hexacoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #3 | 4.500 | 4.500 |
Playability | #20 | 3.556 | 3.556 |
Theme Implementation | #23 | 3.389 | 3.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the Additional Theme(s) ?
Give a quick overview of your game, and how you worked the theme into it.
In the heart of a forest, a raccoon stumbles upon a deck of cards near a trash can. Unaware of their power, when he touches them the whole forest gets destroyed. He now has to use their power to restore the forest to its original beauty. Will he succeed?
Players' goal is to play Terrain and Animal cards in a forest consisting of hex spaces. Each card has rules for placement that need to be followed. Cards placed on a location where they should not be, yield penalty points while cards placed correctly yield positive positive points. The additional fast-paced theme is included by adding time pressure to the game. Every 10 seconds, one card from the deck is destroyed, meaning the faster the player plays, the more cards they can play during the game and the more points they can potentially gain.
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