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A jam submission

TeddyTimeView game page

Help teddy make friends and escape.
Submitted by Rodney Hussmann, SpaceWombat — 10 hours, 37 minutes before the deadline
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TeddyTime's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#44.4894.600
Theme Implementation#163.7083.800
Playability#243.2203.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the Additional Theme(s) ?

The Addition Theme(s) where used!

Give a quick overview of your game, and how you worked the theme into it.
We set a cute bear in a dark, mysterious place filled with monsters. Using the power of friendship he changes them into his friends as he tries to find a way out. Oh, also when he eats bananas he can run faster.

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Comments

Submitted(+1)

Very cute and spooky :D

Developer

Thanks!

(+1)

Its awesome I hope you guys keep creating, maybe this can become a full fledged game at some point! 

Developer(+1)

We actually are working on it. 

Submitted(+1)

I love this game! A very dramatic and beautiful opening, a dark atmosphere that contrasts with the cute bears and enjoyable gameplay. Very good job, awesome! :P

Developer(+1)

Thank you glad you enjoyed the project. 

Submitted

The gfx were nice and fit nicely in horror theme. In my opinion the game lacks feedback mechanics - the player doesn't know how long it takes to recharge his ability, how much health has left or when the bear is taking damage. The monster mouth sound was really awful, like your guts turning inside-out (scary).

Submitted (1 edit) (+1)

Hi! Just played your game though and thought to leave some comments on my experience in case you enjoy hearing experiences from your players:

  • It was hard to read the red text on black background in the itch.io page
  • Dramatic intro! It drawed me into the horror atmosphere immediately
  • The horror was there: the dark corridors and weird noises in the background really helped build a scary atmosphere. When the first monster started running towards me, I was scared. Also, having the cooldown for the ability being long, meant that most of the time, the character was potentially vulnerable to attacks.
  • Mouse sensitivity was quite high, so it was difficult to move the camera precisely
  • The character felt like moving really slowly. I would have enjoyed a bit faster pace.
  • I was quickly lost and didn't know where to go to proceed in the game. Especially, with the character being so slow to move, it started to get frustrating to just wander around without finding anything
  • At first, the room with multiple enemies wandering around felt epically threatening. However, after the enemies watched me for the first time, they started to become less scared. They didn't seem to actually do anything even if they caught me
  • I died running into a pit of some sort and had to restart. It took so long for me to get to that point in the game that I didn't feel like doing it all again and therefore quit playing. Maybe you would benefit from a checkpoint system?
  • The graphics and the atmosphere were nice!
  • I liked how you had put an explanation of the rules inside the game at the beginning!

Overall, your game had clearly the potential to create some scary situations and I can see how the Teddy bear doesn't really belong in this scenery.

If you have anything specific in mind that you would like to get feedback for, I'm happy to share my opinion on it, if you just ask. I would also be interested in hearing your thoughts on my jam project if you at any point happen to test that one.

Developer(+1)

Thanks for the excellent feedback. You hit a lot of the things we want to change and fix on the head! The enemy AI needs work for sure. and the pace needs a better balance. We also had some lighting in there that didn't carry over to the build that would have helped with navigation but yes you can get lost quickly we will try to get that fix to help. 

Developer(+1)

Hey, we did a slight speed increase and fixed the light if you wanna give it another go. 

Submitted

I tried it again and this time the movement felt better. I don't remember how the lights were before but at least I managed to find my way back to the big room quite fast this time so the new version might have helped. This time I almost got to the yellow goal door but then the twist happened. It was a cool and scary moment, well done! However, after that, I had no idea where to continue and was killed.

A couple of new comments:

  • There is something off how the movement works. It felt weird. I think it's because it does not work the same as normally when using WASD + mouse to move. Here both the mouse and A+D controlled the turning. I would have expected maybe A+D moving sidewise but not starting to walk in a circle.
  • I managed to somehow get inside the wall and wandered there a while before I found a way out. It didn't seem like being part of the game?
  • Being able to use the power very rarely, I feel like there is nothing I can do most of the time. This might be a design intention as the game is a horror game. However, from player perspective, I'm starting to feel like I'm just standing aside waiting for my powers to charge most of the time
  • Another point that I noticed playing the game again. The second time the scariness is clearly less there as I know what to expect. This means that dying and restarting the game actually feels like making less scary. I have know idea how this could be fixed without removing the threat, just pointing it out as a player experience.
  • Lastly, it's not clear to me when the enemies manage to hit me and when they miss. Do I have health? Can I take couple of hits before dying? Or are the enemies just bad at aiming
Developer(+1)

- Ye the walk-in wall is a glitch due to the time limitation of the jam just didn't fix. 

- The rare use of power is supposed to build tension and threat but yes you can just wait for it to charge. (in a full build we plan to make the monster hunt you down or get time limits to complete tasks so you can't just wait around. 

- When enemies hit you should have stuffing flying out of you. We do plan to make that a bit more obvious and just more feedback in general. In addition to that you do have health it is based on the bears you have with you. this is another one we have a solution to show but just not in the jame view. If you don't have bear buddies you only have one life left.  7 buddies = 8 life total. 

- Thanks for the in-depth feed back.

Submitted

The life system sounds like to be really interesting. I didn't understand how it worked but feels like quite a cool idea now that you explain it.

About special power: is it possible to proceed in the game without killing the enemies? I thought that in order to proceed I was supposed to kill (/turn to friends) all the enemies coming from the red door. Was the solution something different? I agree that having the power be limited in use fits well in a horror game as long as the player can also proceed without it. In that situation (without knowing what I should be doing) I thought I had to fight the enemies and the power-up seemed like the only way to do it. 

Developer(+1)

Yes, you can beat the game without making any of the enemies your friends it's just a little harder that way. The red door is a trick there is another door somewhere else.