Play the... uh, prototype?
retroguns's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #28 | 3.636 | 3.636 |
Playability | #41 | 2.545 | 2.545 |
Theme Implementation | #47 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the Additional Theme(s) ?
The Addition Theme(s) where used!
Give a quick overview of your game, and how you worked the theme into it.
A retro-era inspired fps, where your (game) jam was stolen and you invade the facility where it was stored to get it back. you actually shouldn't be in the facility, nor get the jam back.
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Comments
I don't like the high sensitivity of the camera paired with high movement, well that's just me though
Anyways, cool retro style art :D
Ok, i wanted to have a config menu, but i hadn’t the time, so i didn’t make it, but thanks for playing!
Very nice retro style! It truly exudes those old-school vibes. It would be beneficial to slightly increase the speed of the doors and perhaps incorporate some indicators to signal when you hit the target. To be honest, it was somewhat challenging for me to grasp the gameplay by simply running around and shooting blindly. I was stuck in the room when you had to jump on a platform above your head. I had fun anyway!
Thanks! the room where you got stuck is the one with two drones? if so, then you are supposed to jump on the drones, using them as platforms, Also, dash will help you get a bit more vertical velocity, which you will need for the last jumps.
Oops! That was a bit of a slip-up on my part. Thanks for the tip; now I've finally reached the "You win" screen! ;-)
Hi! Just tried your gave and decided to leave here some of my thoughts:
It was nice to try it even if I didn't get it until the end. If you're interested in getting feedback on certain specific parts of the game, feel free to ask and I would be happy to provide my personal opinions of it. And if you would end up trying my game, it would be really cool to hear what you thought of that.
Thanks for all of the feedback! About 4º, i tried it, but im lazy, when i shot one, all of the enemies became pure white… For 9º, yes, i accept the parkour was a little hard, you are supposed to use the drones as platforms, to get higher, there is a single point where you have to get just a little more height (by using the dash) in this room. 10º: Ok, i may have intentionally made the doors a bit slow… And, for the last one, i tried. why would the robots attack you…?
Oh, interesting! I didn't realize you could use drones as a platform. What would happen in a situation if the player killed all the drones though? Would it still be possible to get onto the platform?
I was wondering whether the doors being slow was a design choice. It makes sense like that as well. It discourages running away and instead encourages fighting against the enemies.
About the theme, I understood the part that you are infiltrating this enemy building so you should not be there. But if there was some other layers to it I might have missed those. What I meant by the mechanics not supporting the theme was that playing the game I didn't feel like I was not supposed to be there. Instead, I felt that as a player I SHOULD actually keep moving forward and continue further.
I like how you try to give feedback on everything you can, also, now that you know, try getting up there (use dash a lot, it gives you some vertical velocity) and get the jam back.
Incredible style, but sensibility is a bit too high, but style is very great !
Thanks!, i just used some textures from the internet, and changed them in photopea. I also put a MeshInstance (godot) with a QuadMesh with a shader in front of the camera, creating the color quantization + dithering effect.
Very challenging. wish I had a few more shots before the reload need but overall not bad at all. Oh, and a little retro beat in the background for music would be a nice addition.
thanks! im bad at music, trying to improve, but it would also take time, and i barely managed to submit the game in time…
Understand that, it's one of the joys and challenges of game jams.