RUST!!!1!1!11
partisani
Creator of
Recent community posts
Not so good, but a bit fun. I didn’t like the art, there were higher resolution assets with indexed color art, and the palettes clashing with each other isn’t good. Unity character physics is known to be floaty, but this character acts like a baloon, and i don’t get the way you implemented the theme, because the only thing i see about it is a Sign, the traps and everything make you feel like it is protecting something, making you want to progress, instead of feeling like you are not supposed to be here.
Thanks for all of the feedback! About 4º, i tried it, but im lazy, when i shot one, all of the enemies became pure white… For 9º, yes, i accept the parkour was a little hard, you are supposed to use the drones as platforms, to get higher, there is a single point where you have to get just a little more height (by using the dash) in this room. 10º: Ok, i may have intentionally made the doors a bit slow… And, for the last one, i tried. why would the robots attack you…?